Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands T Hainey, W Westera, TM Connolly, L Boyle, G Baxter, RB Beeby, ... Computers & Education 69, 474-484, 2013 | 112 | 2013 |
Student perceptions of virtual reality use in higher education G Baxter, T Hainey Journal of Applied Research in Higher Education 12 (3), 413-424, 2019 | 93 | 2019 |
Organisational blogs: benefits and challenges of implementation GJ Baxter, TM Connolly, MH Stansfield The Learning Organization 17 (6), 515-528, 2010 | 72 | 2010 |
Implementing Web 2.0 tools in organisations: feasibility of a systematic approach G James Baxter, T M. Connolly The Learning Organization 21 (1), 6-25, 2014 | 56 | 2014 |
Introducing Web 2.0 in education: A structured approach adopting a Web 2.0 implementation framework GJ Baxter, TM Connolly, MH Stansfield, N Tsvetkova, B Stoimenova 2011 7th International Conference on Next Generation Web Services Practices …, 2011 | 56 | 2011 |
Using mobile learning and social media to enhance learner feedback: Some empirical evidence M Bikanga Ada, M Stansfield, G Baxter Journal of Applied Research in Higher Education 9 (1), 70-90, 2017 | 50 | 2017 |
The “state of art” of organisational blogging GJ Baxter, TM Connolly The Learning Organization 20 (2), 104-117, 2013 | 48 | 2013 |
Psychology, pedagogy, and assessment in serious games TM Connolly Igi Global, 2013 | 43 | 2013 |
A systematic literature review to identify empirical evidence on the use of computer games in business education and training K Fu, T Hainey, G Baxter European Conference on Games Based Learning, 232, 2016 | 40 | 2016 |
Remote learning in the context of COVID-19: Reviewing the effectiveness of synchronous online delivery G Baxter, T Hainey Journal of Research in Innovative Teaching & Learning 16 (1), 67-81, 2023 | 32 | 2023 |
Implementing Web 2.0 tools in organisations GJ Baxter The Learning Organization: An International Journal 21 (1), 2-5, 2014 | 30 | 2014 |
Neurofeedback and serious games M Ninaus, M Witte, SE Kober, EVC Friedrich, J Kurzmann, E Hartsuiker, ... Psychology, pedagogy, and assessment in serious games, 82-110, 2014 | 29 | 2014 |
Understanding the pedagogy Web 2.0 supports: The presentation of a Web 2.0 pedagogical model GJ Baxter, TM Connolly, MH Stansfield, C Gould, N Tsvetkova, R Kusheva, ... 2011 7th International Conference on Next Generation Web Services Practices …, 2011 | 29 | 2011 |
E-portfolios and personal development: a higher educational perspective G McKenna, G Baxter, T Hainey Journal of Applied Research in Higher Education 9 (1), 147-171, 2017 | 25 | 2017 |
Design and evaluation of a “gamified” system for improving career knowledge in computing sciences B Scholtz, L Raga, G Baxter The African Journal of Information and Communication 2016 (18), 7-32, 2016 | 19 | 2016 |
Adopting a virtual learning environment towards enhancing students’ self-efficacy G McKenna, G Baxter, T Hainey Journal of Applied Research in Higher Education 9 (1), 54-69, 2017 | 18 | 2017 |
The use of games-based learning at primary education level within the curriculum for excellence: A combined result of two regional teacher surveys AA Razak, T Connolly, G Baxter, T Hainey, A Wilson Proc. of the 6th Europe. Conf. on Games Based Learning, 401-409, 2012 | 18 | 2012 |
Social media in organizations G Baxter The international encyclopedia of digital communication and society, 1-7, 2015 | 17 | 2015 |
Web 2.0 education: An evaluation of a large-scale european pilot TM Connolly, T Hainey, G Baxter, MH Stansfield, C Gould, N Tsvetkova, ... 2011 7th International Conference on Next Generation Web Services Practices …, 2011 | 17 | 2011 |
Assessment integration in games-based learning: A preliminary review of the literature T Hainey, T Connolly, G Baxter, L Boyle, R Beeby Proceedings of the 6th European Conference on Games Based Learning, 174-183, 2012 | 16 | 2012 |