Interactive narrative: An intelligent systems approach MO Riedl, V Bulitko Ai Magazine 34 (1), 67-67, 2013 | 415 | 2013 |
Interactive storytelling: A player modelling approach D Thue, V Bulitko, M Spetch, E Wasylishen Proceedings of the AAAI Conference on Artificial Intelligence and …, 2007 | 325 | 2007 |
Learning in real-time search: A unifying framework V Bulitko, G Lee Journal of Artificial Intelligence Research 25, 119-157, 2006 | 159 | 2006 |
Graph abstraction in real-time heuristic search V Bulitko, N Sturtevant, J Lu, T Yau Journal of Artificial Intelligence Research 30, 51-100, 2007 | 106 | 2007 |
An evaluation of models for predicting opponent positions in first-person shooter video games S Hladky, V Bulitko 2008 IEEE Symposium On Computational Intelligence and Games, 39-46, 2008 | 84 | 2008 |
TBA*: Time-Bounded A*. Y Björnsson, V Bulitko, NR Sturtevant IJCAI, 431-436, 2009 | 78 | 2009 |
Case-based subgoaling in real-time heuristic search for video game pathfinding V Bulitko, Y Björnsson, R Lawrence Journal of Artificial Intelligence Research 39, 269-300, 2010 | 61 | 2010 |
A computational model of perceived agency in video games D Thue, V Bulitko, M Spetch, T Romanuik Proceedings of the AAAI Conference on Artificial Intelligence and …, 2011 | 59 | 2011 |
Dynamic control in real-time heuristic search V Bulitko, M Lustrek, J Schaeffer, Y Bjornsson, S Sigmundarson Journal of Artificial Intelligence Research 32, 419-452, 2008 | 59 | 2008 |
Real-time heuristic search for pathfinding in video games V Bulitko, Y Björnsson, NR Sturtevant, R Lawrence Artificial Intelligence for Computer Games, 1-30, 2011 | 57 | 2011 |
Player agency and the relevance of decisions D Thue, V Bulitko, M Spetch, T Romanuik Joint International Conference on Interactive Digital Storytelling, 210-215, 2010 | 57 | 2010 |
Interactive narrative: A novel application of artificial intelligence for computer games M Riedl, V Bulitko Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 2160-2165, 2012 | 55 | 2012 |
Game AI as storytelling M Riedl, D Thue, V Bulitko Artificial intelligence for computer games, 125-150, 2011 | 55 | 2011 |
A cover-based approach to multi-agent moving target pursuit AIA Isaza, J Lu, V Bulitko, R Greiner Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 54 | 2008 |
Automated planning and player modeling for interactive storytelling A Ramirez, V Bulitko IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 375-386, 2014 | 53 | 2014 |
Speeding up learning in real-time search via automatic state abstraction V Bulitko, N Sturtevant, M Kazakevich AAAI 214, 1349-1354, 2005 | 49 | 2005 |
Pre-processing spectrogram parameters improve the accuracy of bioacoustic classification using convolutional neural networks EC Knight, S Poo Hernandez, EM Bayne, V Bulitko, BV Tucker Bioacoustics 29 (3), 337-355, 2020 | 44 | 2020 |
Automated instructor assistant for ship damage control VV Bulitko, DC Wilkins AAAI/IAAI, 778-785, 1999 | 44 | 1999 |
Biased cost pathfinding A Geramifard, P Chubak, V Bulitko Proceedings of the AAAI Conference on Artificial Intelligence and …, 2006 | 43 | 2006 |
Real-Time Heuristic Search with a Priority Queue. DC Rayner, K Davison, V Bulitko, K Anderson, J Lu IJCAI 382, 2372-2377, 2007 | 41 | 2007 |