The role of transfer in designing games and simulations for health: systematic review DA Kuipers, G Terlouw, BO Wartena, JTB van't Veer, JT Prins, ... JMIR serious games 5 (4), e7880, 2017 | 56* | 2017 |
iLift: A health behavior change support system for lifting and transfer techniques to prevent lower-back injuries in healthcare DA Kuipers, BO Wartena, BH Dijkstra, G Terlouw, JTB van t Veer, ... International journal of medical informatics 96, 11-23, 2016 | 41 | 2016 |
The development of an escape room–based serious game to trigger social interaction and communication between high-functioning children with autism and their peers: Iterative … G Terlouw, D Kuipers, J van't Veer, JT Prins, JPEN Pierie JMIR Serious Games 9 (1), e19765, 2021 | 33 | 2021 |
Design of a digital comic creator (It’s me) to facilitate social skills training for children with autism spectrum disorder: Design research approach G Terlouw, JTB van't Veer, JT Prins, DA Kuipers, JPEN Pierie JMIR mental Health 7 (7), e17260, 2020 | 22 | 2020 |
Reframing loneliness through the design of a virtual reality reminiscence artefact for older adults L Veldmeijer, B Wartena, G Terlouw, J van’t Veer Design for Health 4 (3), 407-426, 2020 | 21 | 2020 |
Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills G Terlouw, JTB van't Veer, DA Kuipers, J Metselaar Early Child Development and Care, 2018 | 14 | 2018 |
Boundary objects as dialogical learning accelerators for social change in design for health: systematic review G Terlouw, D Kuipers, L Veldmeijer, J van't Veer, J Prins, JP Pierie JMIR human factors 9 (1), e31167, 2022 | 11 | 2022 |
Maximizing authentic learning and real-world problem-solving in health curricula through psychological fidelity in a game-like intervention: Development, feasibility, and pilot … DA Kuipers, G Terlouw, BO Wartena, JT Prins, JPEN Pierie Medical Science Educator 29, 205-214, 2019 | 10 | 2019 |
The involvement of service users and people with lived experience in mental health care innovation through design: systematic review L Veldmeijer, G Terlouw, J Van Os, O Van Dijk, J Van't Veer, N Boonstra JMIR mental health 10 (1), e46590, 2023 | 7 | 2023 |
Design for vital regions lessons learned uit Digitale Innovatie in Zorg and Welzijn DA Kuipers, G Terlouw, BO Wartena, R van Dongelen Vital Regions: Samen Bundelen van Praktijkgericht Onderzoek. Leeuwarden: NHL …, 2018 | 5 | 2018 |
Design for mental health: can design promote human-centred diagnostics? L Veldmeijer, G Terlouw, J Veer, J van Os, N Boonstra Design for Health 7 (1), 5-23, 2023 | 4 | 2023 |
Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design L Veldmeijer, G Terlouw, J van’t Veer, D Kuipers Design for Health 6 (1), 44-68, 2022 | 3 | 2022 |
SovaTAss: digitale werkvormen voor kinderen met autisme: Sociale vaardigheden trainen met games en apps J Van’T Veer, G Terlouw, J Metselaar Kind & Adolescent Praktijk 17, 42-45, 2018 | 2 | 2018 |
The frequency of design studies targeting psychosis and schizophrenia in mental health care innovation: A research letter of a secondary data analysis L Veldmeijer, G Terlouw, J Van Os, J Van't Veer, N Boonstra | 1* | |
JMIR Mental Health L Orr, A Graham, D Mohr, C Greene, RB Jones, A Thapar, F Rice, B Mars, ... Journal Impact Factor (JIF), 2022 | | 2022 |
'Mijn strip': je gebruiksaanwijzing in stripvorm: Digitale tool helpt kinderen met en zonder ASS elkaar beter te begrijpen G Terlouw, J van ’T Veer Kind & Adolescent Praktijk 19, 14-21, 2020 | | 2020 |
From diagnosis to dialogue-reconsidering the DSM as a conversation piece in mental health care: A hypothesis and theory L Veldmeijer, G Terlouw, J Van Os, S te Meerman, J van't Veer, ... Frontiers in Psychiatry 15, 1426475, 0 | | |