Lessons learned from supplementing archaeological museum exhibitions with virtual reality A Puig, I Rodríguez, JL Arcos, JA Rodríguez-Aguilar, S Cebrián, ... Virtual Reality 24 (2), 343-358, 2020 | 73 | 2020 |
Transforming big data into collective awareness J Pitt, A Bourazeri, A Nowak, M Roszczynska-Kurasinska, A Rychwalska, ... Computer 46 (6), 40-45, 2013 | 70 | 2013 |
General shape grammar interpreter for intelligent designs generations T Trescak, M Esteva, I Rodriguez 2009 Sixth International Conference on Computer Graphics, Imaging and …, 2009 | 66 | 2009 |
LEGA: a LEarner-centered GAmification design framework J Baldeón, I Rodríguez, A Puig Proceedings of the XVII international conference on human computer …, 2016 | 51 | 2016 |
A shape grammar interpreter for rectilinear forms T Trescak, M Esteva, I Rodriguez Computer-Aided Design 44 (7), 657-670, 2012 | 51 | 2012 |
Experiencias de gamificación en aulas JL Eguia, RS Contreras Espinosa, R Contreras Espinosa, ... Universitat Autònoma de Barcelona. Institut de la Comunicació, 2017 | 42 | 2017 |
Evaluating the effect of gamification on the deployment of digital cultural probes for children I Rodríguez, A Puig, D Tellols, K Samsó International journal of Human-Computer studies 137, 102395, 2020 | 37 | 2020 |
Meet the meter: visualising smartgrids using self-organising electronic institutions and serious games A Bourazeri, J Pitt, P Almajano, I Rodriguez, M Lopez-Sanchez 2012 IEEE Sixth International Conference on Self-Adaptive and Self …, 2012 | 37 | 2012 |
A virtual world grammar for automatic generation of virtual worlds T Trescak, M Esteva, I Rodríguez The Visual Computer 26, 521-531, 2010 | 36 | 2010 |
A joint-level model of fatigue for the postural control of virtual humans I Rodriguez, R Boulic, D Meziat Proc. of the 5th Int. Conference" Human and Computer" HC02, 2002 | 35 | 2002 |
Evaluación y rediseño de una experiencia de gamificación en el aula basada en estilos de aprendizaje y tipos de jugador J Baldeón, I Rodríguez, A Puig, M López-Sánchez R. Contreras y J. Eguia, J.(Eds.), Experiencias de gamificación en aulas, 95-111, 2017 | 30 | 2017 |
Enhancing sentient embodied conversational agents with machine learning D Tellols, M Lopez-Sanchez, I Rodríguez, P Almajano, A Puig Pattern Recognition Letters 129, 317-323, 2020 | 20 | 2020 |
Towards adaptive gamification: A method using dynamic player profile and a case study I Rodríguez, A Puig, À Rodríguez Applied Sciences 12 (1), 486, 2022 | 19 | 2022 |
Gamification of elementary math learning: A game designer role-playing experience with kids J Baldeón, A Puig, I Rodríguez, M Lopez, S Grau, M Escayola Workshop on Gamification in Education: Barcelona, Spain, 2015 | 17 | 2015 |
Vixee an innovative communication infrastructure for virtual institutions T Trescak, M Esteva, I Rodriguez The 10th International Conference on Autonomous Agents and Multiagent …, 2011 | 17 | 2011 |
Generating diverse ethnic groups with genetic algorithms T Trescak, A Bogdanovych, S Simoff, I Rodriguez Proceedings of the 18th ACM symposium on Virtual reality software and …, 2012 | 15 | 2012 |
Towards next generation coordination infrastructures JA Rodriguez-Aguilar, C Sierra, JL Arcos, M López-Sánchez, I Rodriguez The Knowledge Engineering Review 30 (4), 435-453, 2015 | 14 | 2015 |
v-mwater: a 3d virtual market for water rights P Almajano, T Trescak, M Esteva, I Rodriguez, M Lopez-Sanchez AAMAS 12, 1483-1484, 2012 | 14 | 2012 |
Execution infrastructure for normative virtual environments T Trescak, I Rodriguez, ML Sanchez, P Almajano Engineering applications of artificial intelligence 26 (1), 51-62, 2013 | 12 | 2013 |
Massively multiplayer online games developed with agents G Aranda, T Trescak, M Esteva, I Rodriguez, C Carrascosa Transactions on edutainment vii, 129-138, 2012 | 12 | 2012 |