Augmented reality-based virtual manipulatives versus physical manipulatives for teaching geometric shapes to preschool children Z Gecu-Parmaksiz, Ö Delialioğlu British Journal of Educational Technology, 1-15, 2019 | 96 | 2019 |
The effect of augmented reality activities on improving preschool children’s spatial skills Z Gecu-Parmaksiz, Ö Delialioğlu Interactive Learning Environments 28 (7), 876-889, 2020 | 76 | 2020 |
The effects of using Google SketchUp on the mental rotation skills of eighth grade students. MF Erkoc, Z Gecu, C Erkoc Educational Sciences: Theory and Practice 13 (2), 1285-1294, 2013 | 53 | 2013 |
The effects of using geometry software supported by digital daily life photographs on geometry learning Z Gecü, N Özdener 2th World Conference on Educational Sciences, 2010 | 26 | 2010 |
Augmented Reality Activities for Children: A Comparative Analysis on Understanding Geometric Shapes and Improving Spatial Skills Z Gecü-Parmaksız Middle East Technical University, 2017 | 23 | 2017 |
Pre-service Special Education Teacher's Acceptance and Use of ICT: A Structural Equation Model S Yeni, Z Gecu-Parmaksiz Journal of Education and Training Studies 4 (12), 118-125, 2016 | 19 | 2016 |
Effectiveness of an electronic performance support system on computer ethics and ethical decision-making education SB Kert, Ç Uz, Z Gecü Journal of Educational Technology & Society 17 (3), 320-331, 2014 | 16 | 2014 |
Fotoğrafların dinamik geometri yazılımı ile birlikte kullanılmasının başarıya ve geometrik düşünme düzeyine etkisi [The effect of using photographs with dynamic geometry … Z Gecu Marmara Üniversitesi, Eğitim Bilimleri Enstitüsü, 2011 | 15* | 2011 |
Scenarios for computer ethics education SB Kert, C Uz, Z Gecu Procedia-Social and Behavioral Sciences 46, 2706-2710, 2012 | 10 | 2012 |
The Effects of Using Digital Photographs with Geometer's Sketchpad at 4th Grade Z Gecü, AF Satıcı 4th World Conference on Educational Sciences, 2012 | 9 | 2012 |
An overview of current after school - OST STEM programs for girls Z Gecu-Parmaksiz, J Hughes, T Butler-Ulrich Journal of Digital Life and Learning 1 (1), 68-92, 2021 | 8 | 2021 |
Mental Rotation Ability and Computer Game Experience Z Gecu, K Cagiltay International Journal of Game-Based Learning 5 (4), 15-26, 2015 | 7 | 2015 |
Effectiveness of tablet PCs in the classroom: A Turkish case İ Varank, S Yeni, Z Gecü Revista de Cercetare si Interventie Sociala 46, 22, 2014 | 6 | 2014 |
Eğitimde tablet bilgisayar kullanımına ilişkin öğrenci görüşleri: Bir durum çalışması [Student’s opinions for using tablet PCs in education: A case study] İ Varank, S Yeni, Z Gecü Journal of Theoretical Educational Science/Kuramsal Eğitimbilim Dergisi 7 (1), 2014 | 6* | 2014 |
Understanding math + making, grades 1-8. J Hughes, L Dobos, Z Gecu-Parmaksiz, M Lam Steam-3D Maker Lab, Ontario Tech University: Oshawa, ON, 2020 | 2 | 2020 |
Effects of computer game experiences on children’s spatial abilities Z Gecu, MF Erkoc International Journal Social Sciences and Education 5 (4), 580-589, 2015 | 2 | 2015 |
Technology maker practices in mathematics learning in STEM contexts: a case in Brazil and two cases in Canada IK Namukasa, Z Gecu-Parmaksiz, J Hughes, R Scucuglia ZDM–Mathematics Education 55 (7), 1331-1350, 2023 | 1 | 2023 |
Exploring children’s online summer camp adventures through creativity and problem solving Z Gecu-Parmaksiz, J Hughes Education Sciences 14 (1), 59, 2024 | | 2024 |
Innovative digital tools for online learning: Teachers’ perspectives Z Gecu-Parmaksiz, J Hughes Journal of Educational Informatics 4 (1), 3-18, 2023 | | 2023 |
Tasarım İ Varank, Z Gecü-Parmaksız Öğretim Tasarımı: ADDİE Yaklaşımı (Çeviri), 61-79, 2016 | | 2016 |