Real-time rendering T Akenine-Moller, E Haines, N Hoffman AK Peters/crc Press, 2019 | 3428 | 2019 |
Point in Polygon Strategies. E Haines Graphics Gems 4 (1), 24-46, 1994 | 453 | 1994 |
A ray tracing algorithm for progressive radiosity JR Wallace, KA Elmquist, EA Haines Proceedings of the 16th annual conference on Computer graphics and …, 1989 | 436 | 1989 |
The light buffer: A shadow-testing accelerator EA Haines, DP Greenberg IEEE Computer Graphics and Applications 6 (9), 6-16, 1986 | 241 | 1986 |
Shaft culling for efficient ray-cast radiosity EA Haines, JR Wallace Photorealistic Rendering in Computer Graphics: Proceedings of the Second …, 1994 | 180 | 1994 |
System for deriving radiation images DP Greenberg, MF Cohen, EA Haines US Patent 4,928,250, 1990 | 168 | 1990 |
Essential ray tracing E Haines Glas89, 33-77, 1989 | 111 | 1989 |
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs E Haines, T Akenine-Möller Apress, 2019 | 104 | 2019 |
Soft planar shadows using plateaus E Haines Journal of Graphics Tools 6 (1), 19-27, 2001 | 83 | 2001 |
Three dimensional computer graphics employing ray tracing to compute form factors in radiosity JR Wallace, KA Elmquist, EA Haines US Patent 5,313,568, 1994 | 66 | 1994 |
Point in polygon strategies. Graphics gems IV E Haines Academic Press, 1994 | 44 | 1994 |
Method for employing a hierarchical display list in global rendering SL Hanna, LM Watson, JR Wallace, KA Elmquist, EA Haines, ... US Patent 5,058,042, 1991 | 41 | 1991 |
An introductory tour of interactive rendering E Haines IEEE Computer Graphics and Applications 26 (1), 76-87, 2006 | 35 | 2006 |
The technology behind the unreal engine 4 elemental demo M Mittring, E Haines The 39th International Conference and Exhibition on Computer Graphics and …, 2012 | 30 | 2012 |
Real-time shadows E Haines, T Möller, T MÖLLER Game Developers Conference 2, 2001 | 28 | 2001 |
Efficiency improvements for hierarchy traversal in ray tracing E Haines Graphics Gems II, 267-272, 1991 | 27 | 1991 |
Fast ray-convex polyhedron intersection E Haines Graphics Gems II, 247-250, 1991 | 22 | 1991 |
实时计算机图形学 T Akenine-Moller, E Haines 北京: 北京大学出版社, 2004 | 21 | 2004 |
An interactive introduction to WEBGL and three. JS E Angel, E Haines ACM SIGGRAPH 2017 Courses, 1-95, 2017 | 18 | 2017 |
A shaft culling tool E Haines Journal of Graphics Tools 5 (1), 23-26, 2000 | 18 | 2000 |