Spatial Neglect Midline Diagnostics From Virtual Reality and Eye Tracking in a Free-Viewing Environment BI Hougaard, H Knoche, J Jensen, L Evald Frontiers in Neuroscience 12, 1-13, 2021 | 19 | 2021 |
" Mine works better"-Examining the influence of embodiment in virtual reality on the sense of agency during a binary motor imagery task with a brain-computer interface H Ziadeh, D Gulyas, LD Nielsen, S Lehmann, TB Nielsen, TKK Kjeldsen, ... Frontiers in Psychology, 6174, 0 | 14 | |
Who Willed It? Decreasing Frustration by Manipulating Perceived Control through Fabricated Input for Stroke Rehabilitation BCI Games BI Hougaard, IG Rossau, JJ Czapla, MA Miko, RB Skammelsen, ... CHI Play'21, 2021 | 11 | 2021 |
Telling the Story Right: How Therapists Aid Stroke Patients Interpret Personal Visualized Game Performance Data BI Hougaard, H Knoche Proceedings of the 13th EAI International Conference on Pervasive Computing …, 2019 | 7 | 2019 |
Am I Coughing More Than Usual?: Patient Reflections and User Needs on Tracking COPD Data in a Telehealth System SG Nadarajah, PW Pedersen, BI Hougaard, H Knoche Proceedings of the 4th International Workshop on Multimedia for Personal …, 2019 | 6 | 2019 |
Implementing Performance Accommodation Mechanisms in Online BCI for Stroke Rehabilitation: A Study on Perceived Control and Frustration M Jochumsen, BI Hougaard, MS Kristensen, H Knoche Sensors 22 (23), 9051, 2022 | 5 | 2022 |
Stars, crests and medals: visual badge design framework to gamify and certify online learning BI Hougaard, H Knoche Interactivity, Game Creation, Design, Learning, and Innovation, 406-414, 2019 | 5 | 2019 |
Modulating Frustration and Agency Using Fabricated Input for Motor Imagery BCIs in Stroke Rehabilitation BI Hougaard, H Knoche, MS Kristensen, M Jochumsen IEEE Access 10, 72312-72327, 2022 | 4 | 2022 |
How annotated visualizations in self-care technology supported a stroke survivor in goal setting and reflection BI Hougaard, H Knoche EAI Endorsed Transactions on Serious Games 17 (12), 2017 | 4 | 2017 |
Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction TKK Kjeldsen, TB Nielsen, H Ziadeh, S Lehmann, LD Nielsen, D Gulyás, ... 2021 IEEE 21st International Conference on Bioinformatics and Bioengineering …, 2021 | 3 | 2021 |
How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input I Goll Rossau, RB Skammelsen, JJ Czapla, BI Hougaard, H Knoche, ... Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 3 | 2021 |
Course Certification And Open Badges For Digital Culture Education D Andone, A Ternaucic, V Mihaescu, H Knoche, BI Hougaard, IG Rossau, ... 13th annual International Conference on Education and New Learning …, 2021 | 1 | 2021 |
Virtual Reality Assessment and Treatment of Spatial Neglect (VR@ SN) L Evald, BI Hougaard, I Brunner, H Knoche | 1 | 2020 |
Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation BI Hougaard, H Knoche, IC Brunner, L Evald Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference …, 2022 | | 2022 |
Virtual Mirror Therapy in a VR pointing task for stroke rehabilitation BI Hougaard, L Evald, I Brunner, H Knoche European Stroke Journal, 546-588, 2022 | | 2022 |
Virtual Reality Baking Tray Test for the Spatio-Temporal Assessment of Spatial Neglect L Evald, BI Hougaard, H Knoche World Congress of Neurorehabilitation WCNR'22, 2022 | | 2022 |
Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis BI Hougaard, MM Skovfoged, L Evald, I Brunner, H Knoche RehabWeek 2022, 1-2, 2022 | | 2022 |
How continuous feedback improves agency in a BCI motor imagery task H Ziadeh, S Lehmann, D Gulyás, LD Nielsen, TKK Kjeldsen, TB Nielsen, ... Proceedings of the 21st IEEE International Conference on BioInformatics and …, 2021 | | 2021 |
Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom. BI Hougaard, H Knoche, M Grünfeld 2021 International Conference on Advanced Learning Technologies (ICALT), 231-233, 2021 | | 2021 |
" I only want to play if I get better"-Designing Visualized Game Performance For Stroke Patient Trust & Motivation B Hougaard | | |