Topic-driven toxicity: Exploring the relationship between online toxicity and news topics J Salminen, S Sengün, J Corporan, S Jung, BJ Jansen PLoS ONE 15 (2), 2020 | 65 | 2020 |
Personas and analytics: A comparative user study of efficiency and effectiveness for a user identification task J Salminen, S Jung, S Chowdhury, S Sengün, BJ Jansen Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 52 | 2020 |
From 2,772 segments to five personas: Summarizing a diverse online audience by generating culturally adapted personas J Salminen, S Şengün, H Kwak, BJ Jansen, J An, SG Jung, S Vieweg, ... First Monday 23 (6), 2018 | 47* | 2018 |
Generating cultural personas from social data: a perspective of middle eastern users J Salminen, S Sengün, H Kwak, B Jansen, J An, SG Jung, S Vieweg, ... 2017 5th international conference on future internet of things and cloud …, 2017 | 36 | 2017 |
Exploring the relationship between game content and culture-based toxicity: a case study of league of legends and MENA players S Sengün, J Salminen, P Mawhorter, S Jung, B Jansen Proceedings of the 30th ACM Conference on Hypertext and Social Media, 87-95, 2019 | 29 | 2019 |
Design Issues in Automatically Generated Persona Profiles: A Qualitative Analysis from 38 Think-Aloud Transcripts J Salminen, S Sengün, S Jung, BJ Jansen CHIIR '19 2019 Conference on Human Information Interaction and Retrieval …, 2019 | 28 | 2019 |
The effect of numerical and textual information on visual engagement and perceptions of AI-driven persona interfaces J Salminen, YH Liu, S Şengün, JM Santos, S Jung, BJ Jansen IUI '20: Proceedings of the 25th International Conference on Intelligent …, 2020 | 27 | 2020 |
Silent Hill 2 and the Curious Case of Invisible Agency S Şengün 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9 …, 2013 | 20 | 2013 |
Analyzing hate speech toward players from the MENA in League of Legends S Sengün, J Salminen, S Jung, P Mawhorter, BJ Jansen Extended abstracts of the 2019 CHI conference on human factors in computing …, 2019 | 18 | 2019 |
Dijital avatarlar için semiyotik bir okuma ve avatarların dijital iletişimde belirsizlik azaltma rolleri S Şengün Dijital Etkileşim Etkisi Uluslararası Akademik Konferansı Bildiri Kitabı, 34-35, 2014 | 15 | 2014 |
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends S Şengün, JM Santos, J Salminen, S Jung, BJ Jansen Technological Forecasting and Social Change 177, 121556, 2022 | 14 | 2022 |
A semiotic reading of digital avatars and their role of uncertainty reduction in digital communication S Şengün Journal of Media Critiques 1 (Special), 149-162, 2014 | 14 | 2014 |
Why do i fall for the elf, when i am no orc myself? The implications of virtual avatars in digital communication S Sengün Comunicação e Sociedade 27, 181-193, 2015 | 13* | 2015 |
Africa and the avatar dream: Mapping the impacts of videogame representations of Africa DF Harrell, S Şengün, D Olson The Digital Black Atlantic. University of Minnesota Press, Minneapolis, 183-206, 2021 | 10 | 2021 |
A survey of marketing management for the video games industry in turkey S Şengün Marketing management in Turkey, 353-387, 2018 | 9 | 2018 |
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context DF Harrell, S Vieweg, H Kwak, CU Lim, S Sengun, A Jahanian, P Ortiz ACM Creativity and Cognition, June 27-30, 2017, Singapore, 2017 | 9 | 2017 |
Six Degrees of Video Game Narrative: A Classification for Narrative in Video Games S Şengün Istanbul Bilgi University, 2013 | 9 | 2013 |
How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis! J Salminen, S Jung, L Nielsen, S Şengün, BJ Jansen International Journal of Human-Computer Studies 168, 102915, 2022 | 7 | 2022 |
Six degrees of videogame narrative S Sengun Games and Narrative: Theory and Practice, 3-20, 2022 | 6* | 2022 |
Ludic Voyeurism and Passive Spectatorship in Gone Home and Other “Walking Simulators” S Şengün Video Game Art Reader 1 (1), 30-42, 2017 | 6 | 2017 |