An agenda for open science in communication T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ... Journal of Communication 71 (1), 1-26, 2021 | 197 | 2021 |
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships J Banks, ND Bowman New Media & Society 18 (7), 1257-1276, 2016 | 167 | 2016 |
Object, me, symbiote, other: A social typology of player-avatar relationships J Banks First Monday, 2015 | 163 | 2015 |
The strategic female: gender-switching and player behavior in online games RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo Information, Communication & Society 17 (3), 286-300, 2014 | 152 | 2014 |
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ... Social Science & Medicine 216, 124-132, 2018 | 142 | 2018 |
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX) J Banks, ND Bowman Computers in Human Behavior 54, 215-223, 2016 | 118 | 2016 |
A perceived moral agency scale: Development and validation of a metric for humans and social machines J Banks Computers in Human Behavior 90, 363-371, 2019 | 114 | 2019 |
Theory of mind in social robots: Replication of five established human tests J Banks International Journal of Social Robotics 12 (2), 403-414, 2020 | 85 | 2020 |
Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy J Banks, ND Bowman AoIR Selected Papers of Internet Research, 2013 | 52 | 2013 |
Optimus primed: Media cultivation of robot mental models and social judgments J Banks Frontiers in Robotics and AI 7, 62, 2020 | 49 | 2020 |
Multimodal, multiplex, multispatial: A network model of the self J Banks New Media & Society 19 (3), 419-438, 2017 | 47 | 2017 |
Good robots, bad robots: Morally valenced behavior effects on perceived mind, morality, and trust J Banks International Journal of Social Robotics 13 (8), 2021-2038, 2021 | 44 | 2021 |
Toward an agent-agnostic transmission model: Synthesizing anthropocentric and technocentric paradigms in communication J Banks, MMA de Graaf Human-Machine Communication 1, 19-36, 2020 | 44 | 2020 |
A polythetic model of player-avatar identification: Synthesizing multiple mechanisms. E Downs, ND Bowman, J Banks Psychology of popular media culture 8 (3), 269, 2019 | 41 | 2019 |
“As good as your word”: Face-threat mitigation and the use of instructor nonverbal cues on students’ perceptions of digital feedback CV Clark-Gordon, ND Bowman, ER Watts, J Banks, JM Knight Communication Education 67 (2), 206-225, 2018 | 41 | 2018 |
Human-technology relationality and self-network organization: Players and avatars in World of Warcraft J Banks Colorado State University, 2013 | 40 | 2013 |
Details and dynamics: Mental models of complex systems in game-based learning JA Wasserman, J Banks Simulation & Gaming 48 (5), 603-624, 2017 | 38 | 2017 |
Development of the video game demand scale ND Bowman, J Wasserman, J Banks Video games, 208-233, 2018 | 36 | 2018 |
The enjoyment of griefing in online games HL Paul, ND Bowman, J Banks Journal of Gaming & Virtual Worlds 7 (3), 243-258, 2015 | 33 | 2015 |
The space between: Nature and machine heuristics in evaluations of organisms, cyborgs, and robots J Banks, AP Edwards, D Westerman Cyberpsychology, Behavior, and Social Networking 24 (5), 324-331, 2021 | 25 | 2021 |