An inclusive view of player modeling AM Smith, C Lewis, K Hullet, G Smith, A Sullivan Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 96 | 2011 |
Synthetic shutter speed imaging J Telleen, A Sullivan, J Yee, O Wang, P Gunawardane, I Collins, J Davis Computer Graphics Forum 26 (3), 591-598, 2007 | 95 | 2007 |
An inclusive taxonomy of player modeling AM Smith, C Lewis, K Hullett, G Smith, A Sullivan University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011 | 74 | 2011 |
AI-based game design: Enabling new playable experiences MP Eladhari, A Sullivan, G Smith, J McCoy UC Santa Cruz Baskin School of Engineering, Santa Cruz, CA, 2011 | 45 | 2011 |
Costumes and wearables as game controllers TJ Tanenbaum, K Tanenbaum, K Isbister, K Abe, A Sullivan, L Anzivino Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015 | 41 | 2015 |
Rules of engagement: moving beyond combat-based quests A Sullivan, M Mateas, N Wardrip-Fruin Proceedings of the Intelligent Narrative Technologies III Workshop, 1-8, 2010 | 38 | 2010 |
Evaluating the authorial leverage of drama management S Chen, M Nelson, M Mateas Proceedings of the AAAI conference on artificial intelligence and …, 2009 | 37 | 2009 |
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project AA Reed, B Samuel, A Sullivan, R Grant, A Grow, J Lazaro, J Mahal, ... 7th Annual Conference on Artificial Intelligence and Interactive Digital …, 2011 | 34* | 2011 |
" Just because it's gay?" transgressive design in queer coming of age visual novels A Salter, B Blodgett, A Sullivan Proceedings of the 13th International Conference on the Foundations of …, 2018 | 29 | 2018 |
A taxonomy of narrative-centric board and card games A Sullivan, A Salter Proceedings of the 12th International Conference on the Foundations of …, 2017 | 29 | 2017 |
Questbrowser: Making quests playable with computer-assisted design A Sullivan, M Mateas, N Wardrip–Fruin | 27 | 2009 |
From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience. A Sullivan, S Chen, M Mateas AAAI Spring Symposium: Intelligent Narrative Technologies II, 111-118, 2009 | 24 | 2009 |
Gender-inclusive quest design in massively multiplayer online role-playing games A Sullivan Proceedings of the 4th international conference on foundations of digital …, 2009 | 23 | 2009 |
Loominary: Crafting Tangible Artifacts from Player Narrative A Sullivan, J McCoy, S Hendricks, B Williams | 21 | 2018 |
The design of Mismanor: creating a playable quest-based story game A Sullivan, A Grow, M Mateas, N Wardrip-Fruin Proceedings of the International Conference on the Foundations of Digital …, 2012 | 21 | 2012 |
The Grail Framework: Making stories playable on three levels in CRPGs AM Sullivan University of California, Santa Cruz, 2012 | 21 | 2012 |
Making quests playable: Choices, CRPGs, and the Grail framework A Sullivan, M Mateas, N Wardrip-Fruin Leonardo Electronic Almanac 17 (2), 2012 | 18 | 2012 |
Tarot-based narrative generation A Sullivan, MP Eladhari, M Cook Proceedings of the 13th International Conference on the Foundations of …, 2018 | 16 | 2018 |
Tabletop roleplaying games as procedural content generators M Guzdial, D Acharya, M Kreminski, M Cook, M Eladhari, A Liapis, ... Proceedings of the 15th International Conference on the Foundations of …, 2020 | 14 | 2020 |
Playable experiences at AIIDE 2018 B Samuel, A Reed, E Short, S Heck, B Robison, L Wright, T Soule, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 12 | 2018 |