Análisis para la gamificación de un curso de formación profesional M García, RH Neira IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017 | 41 | 2017 |
What perception do students have about the gamification elements? M Garcia-Iruela, R Hijón-Neira Ieee Access 8, 134386-134392, 2020 | 36 | 2020 |
Gamification and computer science students’ activity M Garcia-Iruela, MJ Fonseca, R Hijon-Neira, T Chambel Ieee Access 8, 96829-96836, 2020 | 15 | 2020 |
How gamification impacts on vocational training students M García Iruela, R Hijón Neira Artificial Intelligence in Education: 19th International Conference, AIED …, 2018 | 13 | 2018 |
Proposal of a management interface for gamified environments in Moodle M García-Iruela, R Hijón-Neira 2018 International Symposium on Computers in Education (SIIE), 1-4, 2018 | 10 | 2018 |
Experiencia de juegos serios en el aula de formación profesional M Garcia-Iruela, R Hijón-Neira Universidad de La Laguna, 2017 | 10 | 2017 |
Developing and assessing computational thinking in secondary education using a TPACK guided Scratch visual execution environment RH Neira, M García-Iruela, C Connolly International Journal of Computer Science Education in Schools 4 (4), 3-23, 2021 | 9 | 2021 |
Analysis of three methodological approaches in the use of gamification in vocational training M Garcia-Iruela, R Hijón-Neira, C Connolly Information 12 (8), 300, 2021 | 8 | 2021 |
Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines M García-Iruela, R Hijón-Neira, C Connolly Education in the Knowledge Society (EKS) 23, e26932-e26932, 2022 | 6 | 2022 |
Analysis of gamification elements. a case study in a computer science course M García Iruela, MJ Fonseca, R Hijón Neira, T Chambel Artificial Intelligence in Education: 20th International Conference, AIED …, 2019 | 6 | 2019 |
¿ Puede la gamificación ayudar a aumentar la motivación, el compromiso y la satisfacción?: experiencia gamificada en la enseñanza de la informática en alumnos de otras disciplinas M García Iruela, R Hijón Neira, C Connolly Education in the knowledge society: EKS, 2022 | 2 | 2022 |
What Happens When Gamification Ends? M García Iruela, MJ Fonseca, R Hijón-Neira, T Chambel Artificial Intelligence in Education: 21st International Conference, AIED …, 2020 | 2 | 2020 |
Propuesta de interfaz de gestión de entornos gamificados en Moodle M García-Iruela, R Hijón-Neira | 1 | 2018 |
Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from other disciplines C Connolly, M García-Iruela, R Hijón-Neira Ediciones Universidad de Salamanca, 2022 | | 2022 |
Gamemo: gamificación en alumnos de formación profesional y universidad M García Iruela Universidad Rey Juan Carlos, 2021 | | 2021 |
Factors favoring the development of educatiional Apps. Usability study of mobile applications to teach programming. M García-Iruela, R Hijón-Neira IADIS International Conference WWW/Internet 2017., 142-150, 2017 | | 2017 |
Education in the Knowledge Society 23 (2022) Can Gamification Help in Increasing Motivation, Engagement, and Satisfaction? A gamified experience in teaching CS to students from … M García-Iruela, R Hijón-Neira, C Connolly | | |