On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place D Calandra, F Lamberti, M Migliorini 2019 IEEE 9th International Conference on Consumer Electronics (ICCE-Berlin …, 2019 | 35 | 2019 |
An evaluation testbed for locomotion in virtual reality A Cannavò, D Calandra, FG Pratticò, V Gatteschi, F Lamberti IEEE Transactions on Visualization and Computer Graphics 27 (3), 1871-1889, 2020 | 29 | 2020 |
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes D Calandra, FG Pratticò, M Migliorini, V Verda, F Lamberti Proc. 16th International Conference on Computer Graphics Theory and …, 2021 | 24 | 2021 |
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders D Calandra, F De Lorenzis, A Cannavò, F Lamberti Virtual Reality 27 (2), 985-1012, 2023 | 20 | 2023 |
Improving AR-powered remote assistance: a new approach aimed to foster operator’s autonomy and optimize the use of skilled resources D Calandra, A Cannavò, F Lamberti The International Journal of Advanced Manufacturing Technology 114 (9), 3147 …, 2021 | 20 | 2021 |
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality. D Calandra, M Billi, F Lamberti, A Sanna, R Borchiellini Eurographics (short papers), 53-56, 2018 | 17 | 2018 |
Digital twin-and extended reality-based telepresence for collaborative robot programming in the 6G perspective D Calandra, FG Pratticò, A Cannavò, C Casetti, F Lamberti Digital Communications and Networks 10 (2), 315-327, 2024 | 13 | 2024 |
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences A Visconti, D Calandra, F Lamberti Computer Animation and Virtual Worlds 34 (3-4), e2188, 2023 | 12 | 2023 |
Assessing the user experience of consumer haptic devices for simulation-based virtual reality FG Pratticò, D Calandra, M Piviotti, F Lamberti 2021 IEEE 11th International Conference on Consumer Electronics (ICCE-Berlin …, 2021 | 11 | 2021 |
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training FG Pratticò, F De Lorenzis, D Calandra, A Cannavò, F Lamberti Applied Sciences 11 (16), 7527, 2021 | 11 | 2021 |
Robotquest: A robotic game based on projected mixed reality and proximity interaction F Lamberti, D Calandra, F Bazzano, FG Prattico, DM Destefanis 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018 | 9 | 2018 |
Evaluating the suitability of several AR devices and tools for industrial applications E Battegazzorre, D Calandra, F Strada, A Bottino, F Lamberti International conference on augmented reality, virtual reality and computer …, 2020 | 8 | 2020 |
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features F Lamberti, FG Pratticò, D Calandra, G Piumatti, F Bazzano, TRK Villani 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018 | 8 | 2018 |
Evaluating consumer interaction interfaces for 3D sketching in virtual reality A Cannavò, D Calandra, A Kehoe, F Lamberti International Conference on ArtsIT, Interactivity and Game Creation, 291-306, 2020 | 7 | 2020 |
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks D Calandra, FG Pratticò, A Cannavò, L Micelli, F Lamberti 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1403-1404, 2019 | 7 | 2019 |
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball. A Cannavò, D Calandra, G Basilicò, F Lamberti VISIGRAPP (1: GRAPP), 310-316, 2019 | 5 | 2019 |
Comparison of hands-free speech-based navigation techniques for virtual reality training D Calandra, FG Pratticò, F Lamberti 2022 IEEE 21st Mediterranean Electrotechnical Conference (MELECON), 85-90, 2022 | 4 | 2022 |
Artificial Reality: Immersive But Factually Dishonest AR Experience MH Lu, D Calandra, R Thawonmas IEEE Consumer Electronics Magazine, 2022 | 2 | 2022 |
A breakdown study of a mockup-based consumer haptic setup for virtual reality FG Pratticò, A Cannavò, D Calandra, F Lamberti IEEE Consumer Electronics Magazine 12 (5), 76-90, 2022 | 2 | 2022 |
Impact of AI and digital twins on IIoT B Han, B Richerzhagen, H Schotten, D Calandra, F Lamberti Intelligent Edge-Embedded Technologies for Digitising Industry, 195-205, 2022 | 2 | 2022 |