Students’ perceptions about the use of video games in the classroom J Bourgonjon, M Valcke, R Soetaert, T Schellens Computers & Education 54 (4), 1145-1156, 2010 | 776 | 2010 |
Acceptance of game-based learning by secondary school teachers J Bourgonjon, F De Grove, C De Smet, J Van Looy, R Soetaert, M Valcke Computers & Education 67, 21-35, 2013 | 465 | 2013 |
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education F De Grove, J Bourgonjon, J Van Looy Computers in Human behavior 28 (6), 2023-2033, 2012 | 280 | 2012 |
Researching instructional use and the technology acceptation of learning management systems by secondary school teachers C De Smet, J Bourgonjon, B De Wever, T Schellens, M Valcke Computers & Education 58 (2), 688-696, 2012 | 257 | 2012 |
Parental acceptance of digital game-based learning J Bourgonjon, M Valcke, R Soetaert, B De Wever, T Schellens Computers & Education 57 (1), 1434-1444, 2011 | 199 | 2011 |
Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions J Bourgonjon, G Vandermeersche, B De Wever, R Soetaert, M Valcke new media & society, 1461444815569723, 2015 | 100 | 2015 |
The Meaning and Relevance of Video Game Literacy J Bourgonjon CLCWEB-COMPARATIVE LITERATURE AND CULTURE 16 (5), 2014 | 60 | 2014 |
What does it mean to be a game literate teacher? Interviews with teachers who translate games into educational practice J Bourgonjon, T Hanghøj 5th European Conference on Games-Based Learning (ECGBL-2011), 67-73, 2011 | 39 | 2011 |
Video Games and Citizenship J Bourgonjon, R Soetaert CLCWeb: Comparative Literature and Culture 15 (3), 8, 2013 | 32 | 2013 |
From Counter-Strike to Counter-Statement: using Burke's pentad as a tool for analysing video games J Bourgonjon, K Rutten, R Soetaert, M Valcke Digital Creativity 22 (2), 91-102, 2011 | 30 | 2011 |
Video Games as Equipment for Living R Soetaert, J Bourgonjon, K Rutten CLCWeb: Comparative Literature and Culture 13 (3), 8, 2011 | 28 | 2011 |
Games als & in educatie. E De Pauw, S Pleysier, J Van Looy, R Soetaert, J Bourgonjon, K Rutten, ... Acco, 2008 | 11* | 2008 |
Ze krijgen er niet genoeg van! Jongeren en gaming, een overzichtsstudie E De Pauw, S Pleysier, J Van Looy, J Bourgonjon, K Rutten, ... Het Vlaams Instituut voor Wetenschappelijk en Technologisch …, 2008 | 11 | 2008 |
What Happens off the Field? Proposing a Rhetorical Approach of the Affinity Spaces Surrounding Games. J Vlieghe, J Bourgonjon, K Rutten, R Soetaert 5th European Conference on Games-Based Learning (ECGBL-2011), 626-631, 2011 | 8 | 2011 |
Een retorische analyse van videogames J Bourgonjon Unpublished thesis, 2008 | 6 | 2008 |
Games als & in educatie. J Bourgonjon, K Rutten, S Vanhooren, R Soetaert Jongeren & Gaming. Over de effecten van games, nieuwe sociale netwerken en …, 2008 | 6 | 2008 |
Video Games and Civic Learning J Bourgonjon, K Rutten, R Soetaert 6th European Conference on Games Based Learning (ECGBL-2012), 56-62, 2012 | 2 | 2012 |
Games: retoriek van verhaal & spel R Soetaert, J Bourgonjon, K Rutten Maak mij wat wijs: media kennen, begrijpen en zelf creëren, 156-166, 2010 | 1 | 2010 |
Games als retoriek1 J Bourgonjon, K Rutten, R Soetaert | 1 | 2008 |
“How Video Games Can Change Your Life”. Analyzing Stories of Change on Internet Forums. J Bourgonjon, G Vandermeersche, J Vlieghe, R Soetaert | 1* | |