The method of integrating virtual reality with brainwave sensor for an interactive math's game EW Nugroho, B Harnadi 2019 16th International Joint Conference on Computer Science and Software …, 2019 | 10 | 2019 |
The Information Systems of Boarding House Search Application In Soegijapranata Catholic University Semarang Based On Android A Widiastuti, EW Nugroho, ADY Widiantoro J. Bus. Technol 1 (1), 16, 2021 | 8 | 2021 |
The Introduction of Classic Batik Motif to the Community Through Game E Purnamasari, EW Nugroho, AD Widian, S Kom, M Kom Sisforma 4 (1), 31-37, 2017 | 6 | 2017 |
Detection hand motion on virtual reality mathematics game with accelerometer and flex sensors EW Nugroho, TB Chandrawati TELKOMNIKA (Telecommunication Computing Electronics and Control) 16 (5 …, 2018 | 4 | 2018 |
Learning Traditional Denok Dance With Kinect Game DR Darmawan, EW Nugroho, R Sanjaya Journal of Business and Technology 1 (2), 43-48, 2021 | 3 | 2021 |
Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels BB Panjaitan, EW Nugroho, FX Prasetya journal of busines and technology 2 (3), 101-107, 2022 | 2 | 2022 |
Increasing Knowledge About History of Hindu Empire in Indonesia with Game “Indo Trivia” PT Handoko, EW Nugroho, B Harnadi Journal of Bussiness and Technology, 1-6, 2022 | 2 | 2022 |
Comparison of Forward Chaining and Hill Climbing Methods in Blood Disease Diagnosis Expert Systems LN Kristiani, EW Nugroho, AD Widiantoro Journal of Business and Technology 1 (3), 82-89, 2022 | 2 | 2022 |
Design and Build Educational Game ‘New Normal,’ F Kusuma, R Sanjaya, EW Nugroho Sisforma 8 (2), 66-71, 2022 | 2 | 2022 |
A newly proposed e-learning law to promote education and lifelong learning in thailand S Charmonman, P Mongkhonvanit The Tenth Int. Conf. eLearning for Knowledge-Based Society, 1.1-1.6, 2013 | 2 | 2013 |
Design and Build Online Store Website bicycle store KawanKita E Sukamto, AD Widiantoro, EW Nugroho Journal of Business and Technology 3 (2), 89-96, 2023 | 1 | 2023 |
Internet of Things-Based Entrepreneurship Lockers Y Bisma, AK Pamudji, TB Chandrawati, EW Nugroho Journal of Business and Technology, 2022 | 1 | 2022 |
Augmented Reality-Based Learning Media Design: Its Compatibility to Blended Learning A Suratno, EW Nugroho Eighth International Conference on English Language and Teaching (ICOELT-8 …, 2021 | 1 | 2021 |
Psychotes Papi Kostick Web-Based Online M Duhantatya, EW Nugroho, AD Widiantoro Journal of Business and Technology 1 (3), 90-97, 2021 | 1 | 2021 |
Design of Healthy Youth Edition Teens Based Game ED Utami, H Prasetya, EW Nugroho SISFORMA 7 (2), 64-69, 2020 | 1 | 2020 |
Mudah Membuat Game Profesional dengan GameMaker R Sanjaya, E Widyarto Nugroho Elex Media Komputindo, 2014 | 1 | 2014 |
Desain Robot Kendali jarak jauh berbasis wifi E Widyarto Nugroho proseding seminar Robot for Human Life, 2013 | 1 | 2013 |
Designing a Game To Introduce and Educate Computational Thinking M Dhita, EW Nugroho, TB Chandrawati SISFORMA 11 (1), 10-16, 2024 | | 2024 |
Menguasai Arduino: Inspirasi Proyek-Proyek Arduino bagi Pemula JAP Nugraha, AH Iwan, EF Gumuljo, E Graciella, N Mulyadinata, ... SIEGA Publisher, 2024 | | 2024 |
Educational Game Using Coordinate-Based Augmented Reality At Green Fresh Farm ODA Maximiliano, AD Widiantoro, EW Nugroho Journal of Business and Technology 4 (1), 36-46, 2024 | | 2024 |