Progressive photon mapping T Hachisuka, S Ogaki, HW Jensen ACM SIGGRAPH Asia 2008 papers, 1-8, 2008 | 373 | 2008 |
A survey on bounding volume hierarchies for ray tracing D Meister, S Ogaki, C Benthin, MJ Doyle, M Guthe, J Bittner Computer Graphics Forum 40 (2), 683-712, 2021 | 85 | 2021 |
Arnold: A brute-force production path tracer I Georgiev, T Ize, M Farnsworth, R Montoya-Vozmediano, A King, ... ACM Transactions on Graphics (TOG) 37 (3), 1-12, 2018 | 67 | 2018 |
Real-time bidirectional path tracing via rasterization Y Tokuyoshi, S Ogaki Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 24 | 2012 |
Product identification apparatus, product identification method, and program S Ogaki, M Ohki, H Ono US Patent 8,213,721, 2012 | 11 | 2012 |
An empirical fur shader S Ogaki, Y Tokuyoshi, S Schoellhammer ACM SIGGRAPH ASIA 2010 Sketches, 1-2, 2010 | 8 | 2010 |
Autodesk Standard Surface I Georgiev, J Portsmouth, Z Andersson, A Herubel, A King, S Ogaki, ... Autodesk white paper, 2019 | 7 | 2019 |
An N-ary BVH child node sorting technique for occlusion tests S Ogaki, A Derouet-Jourdan Journal of Computer Graphics Techniques Vol 5 (2), 2016 | 7 | 2016 |
Fast global illumination baking via ray-bundles Y Tokuyoshi, T Sekine, S Ogaki SIGGRAPH Asia 2011 Sketches, 1-2, 2011 | 7 | 2011 |
Production ray tracing of feature lines S Ogaki, I Georgiev SIGGRAPH Asia 2018 Technical Briefs, 1-4, 2018 | 6 | 2018 |
Vectorized reservoir sampling S Ogaki SIGGRAPH Asia 2021 Technical Communications, 1-4, 2021 | 5 | 2021 |
Direct ray tracing of phong tessellation S Ogaki ACM SIGGRAPH ASIA 2010 Sketches, 1-2, 2010 | 4 | 2010 |
Generalized Light Portals S Ogaki Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020 | 3 | 2020 |
Nonlinear Ray Tracing for Displacement and Shell Mapping S Ogaki SIGGRAPH Asia 2023 Conference Papers, 1-10, 2023 | 2 | 2023 |
Imperfect ray-bundle tracing for interactive multi-bounce global illumination Y Tokuyoshi, S Ogaki High Performance Graphics, 2012 | 2 | 2012 |
Final gathering using adaptive multiple importance sampling Y Tokuyoshi, S Ogaki, S Sebastian ACM SIGGRAPH ASIA 2010 Posters, 1-1, 2010 | 2 | 2010 |
Real-time global illumination rendering system Y Tokuyoshi, S Ogaki US Patent 9,275,477, 2016 | 1 | 2016 |
Shader development at OLM S Ogaki SIGGRAPH Asia 2015 R&D in the Video Game Industry, 1-2, 2015 | 1 | 2015 |
MBVH Child Node Sorting for Fast Occlusion Test. S Ogaki, A Derouet-Jourdan EGSR (EI&I), 57-64, 2015 | 1 | 2015 |
Production ray tracing of feature lines S Ogaki, I Georgiev US Patent 11,087,523, 2021 | | 2021 |