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Laura Malinverni
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An inclusive design approach for developing video games for children with Autism Spectrum Disorder
L Malinverni, J Mora-Guiard, V Padillo, L Valero, A Hervás, N Pares
Computers in Human Behavior 71, 535-549, 2017
2352017
Participatory design strategies to enhance the creative contribution of children with special needs
L Malinverni, J Mora-Guiard, V Padillo, MA Mairena, A Hervás, N Pares
Proceedings of the 2014 conference on Interaction design and children, 85-94, 2014
1162014
Learning of abstract concepts through full-body interaction: A systematic review
L Malinverni, N Pares
Journal of Educational Technology & Society 17 (4), 100-116, 2014
1122014
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
MM Schaper, M Santos, L Malinverni, JZ Berro, N Pares
International Journal of Human-Computer Studies 114, 36-50, 2018
1092018
Participatory evaluation with autistic children
K Spiel, L Malinverni, J Good, C Frauenberger
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
822017
Towards methods for evaluating and communicating participatory design: A multimodal approach
L Malinverni, J Mora-Guiard, N Pares
International Journal of Human-Computer Studies 94, 53-63, 2016
652016
The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration
L Malinverni, NP Burguès
Proceedings of the 14th international conference on interaction design and …, 2015
532015
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity
L Malinverni, BL Silva, N Parés
Proceedings of the 11th international conference on interaction design and …, 2012
432012
The world-as-support: Embodied exploration, understanding and meaning-making of the augmented world
L Malinverni, J Maya, MM Schaper, N Pares
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
422017
Experience as an object to think with: From sensing-in-action to making-sense of action in full-body interaction learning environments
L Malinverni, E Ackermann, N Pares
Proceedings of the TEI'16: Tenth International Conference on Tangible …, 2016
422016
A full-body interactive videogame used as a tool to foster social initiation conducts in children with autism spectrum disorders
MÁ Mairena, J Mora-Guiard, L Malinverni, V Padillo, L Valero, A Hervás, ...
Research in Autism Spectrum Disorders 67, 101438, 2019
382019
An evaluation-driven design approach to develop learning environments based on full-body interaction
L Malinverni, MM Schaper, N Pares
Educational Technology Research and Development 64, 1337-1360, 2016
332016
Educational robotics as a boundary object: Towards a research agenda
L Malinverni, C Valero, MM Schaper, IG de la Cruz
International Journal of Child-Computer Interaction 29, 100305, 2021
292021
Raising awareness of stereotyping through collaborative digital storytelling: Design for change with and for children
E Rubegni, M Landoni, L Malinverni, L Jaccheri
International Journal of Human-Computer Studies 157, 102727, 2022
272022
Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies
V Charisi, L Malinverni, MM Schaper, E Rubegni
Proceedings of the 2020 ACM interaction design and children conference …, 2020
272020
Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments
L Malinverni, MM Schaper, N Pares
Qualitative Research 19 (1), 71-89, 2019
272019
A conceptual framework to compare two paradigms of augmented and mixed reality experiences
L Malinverni, C Valero, MM Schaper, N Pares
Proceedings of the 17th ACM conference on interaction design and children, 7-18, 2018
242018
“Don't let the robots walk our dogs, but it's ok for them to do our homework”: children's perceptions, fears, and hopes in social robots.
E Rubegni, L Malinverni, J Yip
Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022
232022
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences
MM Schaper, OS Iversen, L Malinverni, N Pares
International Journal of Human-Computer Studies 132, 52-69, 2019
232019
Participatory design methods to define educational goals for full-body interaction
MM Schaper, L Malinverni, N Pares
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
232014
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