Mind your errors: Evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments JS Moser, HS Schroder, C Heeter, TP Moran, YH Lee Psychological science 22 (12), 1484-1489, 2011 | 493 | 2011 |
Does slacktivism hurt activism? The effects of moral balancing and consistency in online activism YH Lee, G Hsieh Proceedings of the SIGCHI conference on human factors in computing systems …, 2013 | 390 | 2013 |
Are there cultural differences in how we play? Examining cultural effects on playing social network games YH Lee, DY Wohn Computers in Human Behavior 28 (4), 1307-1314, 2012 | 140 | 2012 |
Gaming mindsets: Implicit theories in serious game learning YH Lee, C Heeter, B Magerko, B Medler Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012 | 109 | 2012 |
Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game NE Dunbar, CH Miller, BJ Adame, J Elizondo, SN Wilson, BL Lane, ... Computers in Human Behavior 37, 307-318, 2014 | 82 | 2014 |
Beyond player types: gaming achievement goal C Heeter, YH Lee, B Medler, B Magerko Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 43-48, 2011 | 81 | 2011 |
Impacts of forced serious game play on vulnerable subgroups C Heeter, YH Lee, B Magerko, B Medler International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011 | 80 | 2011 |
Players of Facebook games and how they play DY Wohn, YH Lee Entertainment Computing 4 (3), 171-178, 2013 | 79 | 2013 |
‘Gaming is my work’: identity work in internet-hobbyist game workers YH Lee, H Lin Work, employment and society 25 (3), 451-467, 2011 | 79 | 2011 |
Building common ground and reciprocity through social network games DY Wohn, Y Lee, J Sung, T Bjornrud CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4423-4428, 2010 | 73 | 2010 |
How endorser-product congruity and self-expressiveness affect Instagram micro-celebrities’ native advertising effectiveness SS Lee, H Chen, YH Lee Journal of Product & Brand Management 31 (1), 149-162, 2022 | 50 | 2022 |
The bystander effect in cyberbullying on social network sites: Anonymity, group size, and intervention intentions L You, YH Lee Telematics and Informatics 45, 101284, 2019 | 50 | 2019 |
How video streamers’ mental health disclosures affect viewers’ risk perceptions YH Lee, CW Yuan, DY Wohn Health Communication 36 (14), 1931-1941, 2021 | 41 | 2021 |
Mitigating bias blind spot via a serious video game E Bessarabova, CW Piercy, S King, C Vincent, NE Dunbar, JK Burgoon, ... Computers in Human Behavior 62, 452-466, 2016 | 38 | 2016 |
Social network games: exploring audience traits J Sung, T Bjornrud, Y Lee, DY Wohn CHI'10 Extended Abstracts on Human Factors in Computing Systems, 3649-3654, 2010 | 38 | 2010 |
Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video D Pimentel, S Kalyanaraman, YH Lee, S Halan New media & society 23 (8), 2230-2254, 2021 | 33 | 2021 |
The effects of avatars' age on older adults' self-disclosure and trust YH Lee, M Xiao, RH Wells Cyberpsychology, Behavior, and Social Networking 21 (3), 173-178, 2018 | 32 | 2018 |
Customization of avatars in a HPV digital gaming intervention for college-age males: an experimental study G Darville, C Anderson–Lewis, M Stellefson, YH Lee, J MacInnes, ... Simulation & Gaming 49 (5), 515-537, 2018 | 31 | 2018 |
Exploring failure and engagement in a complex digital training game: A multi-method examination ML Jensen, YH Lee, CW Piercy, NE Dunbar, J Elizondo, E Bessarabova, ... AIS Transactions on Human-Computer Interaction 8 (1), 1-20, 2016 | 27 | 2016 |
The privacy calculus of “friending” across multiple social media platforms YH Lee, CW Yuan Social Media+ Society 6 (2), 2056305120928478, 2020 | 25 | 2020 |