The impact of an augmented reality lesson on student achievement and motivation. A Estapa, L Nadolny Journal of STEM Education 16 (3), 40-48, 2015 | 333* | 2015 |
Designing for game-based learning: The effective integration of technology to support learning Z Alaswad, L Nadolny Journal of Educational Technology Systems 43 (4), 389-402, 2015 | 134 | 2015 |
Examining the characteristics of game-based learning: A content analysis and design framework L Nadolny, A Valai, NJ Cherrez, D Elrick, A Lovett, M Nowatzke Computers & Education 156, 103936, 2020 | 78 | 2020 |
Interactive print: The design of cognitive tasks in blended augmented reality and print documents L Nadolny British Journal of Educational Technology 48 (3), 814-823, 2017 | 74 | 2017 |
Using coding apps to support literacy instruction and develop coding literacy A Hutchison, L Nadolny, A Estapa The Reading Teacher 69 (5), 493-503, 2016 | 70 | 2016 |
Student participation and achievement in a large lecture course with game-based learning L Nadolny, A Halabi Simulation & Gaming 47 (1), 51-72, 2016 | 69 | 2016 |
Designing with game-based learning: Game mechanics from middle school to higher education L Nadolny, Z Alaswad, D Culver, W Wang Simulation & Gaming 48 (6), 814-831, 2017 | 44 | 2017 |
SciEthics Interactive: science and ethics learning in a virtual environment L Nadolny, J Woolfrey, M Pierlott, S Kahn Educational Technology Research and Development 61, 979-999, 2013 | 44 | 2013 |
Implementation and outcomes of a laptop initiative in career and technical high school education C Mouza, A Cavalier, L Nadolny Journal of Educational Computing Research 38 (4), 411-452, 2008 | 29 | 2008 |
Supporting motivation and effort persistence in an online financial literacy course through game-based learning L Nadolny, J Nation, J Fox International Journal of Game-Based Learning (IJGBL) 9 (3), 38-52, 2019 | 21 | 2019 |
Recommendations to support computational thinking in the elementary classroom A Estapa, A Hutchison, L Nadolny Technology and Engineering Teacher 77 (4), 25-29, 2017 | 19 | 2017 |
Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement MI Alam, L Malone, L Nadolny, M Brown, C Cervato Journal of Computer Assisted Learning 39 (5), 1436-1449, 2023 | 11 | 2023 |
Exploring the rules of the game: games in the classroom, game-based learning, gamification, and simulations J Willis, S Greenhalgh, L Nadolny, S Liu, T Aldemir, S Rogers, ... Society for Information Technology & Teacher Education International …, 2017 | 7 | 2017 |
In-world behaviors and learning in a virtual world L Nadolny, M Childs International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2014 | 6 | 2014 |
Minecraft and elementary literacy learning: The perspectives and ideas of preservice teachers S von Gillern, C Stufft, R Marlatt, L Nadolny Handbook of Research on Acquiring 21st Century Literacy Skills Through Game …, 2022 | 5 | 2022 |
Connecting future teachers with the teachers of today L Nadolny Cutting-edge Technologies in Higher Education 1, 173-188, 2011 | 5 | 2011 |
Practising conservation biology in a virtual rainforest world JL Schedlbauer, L Nadolny, J Woolfrey Journal of Biological Education 50 (3), 320-328, 2016 | 4 | 2016 |
Ethics in Engineering Education Using Virtual Worlds J Reeves, L Nadolny ASEE Annual Conference & Exposition, 2013 | 4 | 2013 |
Screening bot: A playground for critical algorithmic literacy engagement with youth E Aleman, L Nadolny, A Ferreira, B Gabetti, G Ortíz, M Zanoniani Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 3 | 2021 |
Customizing Students' Learning Experiences while Designing an Online Course NJ Cherrez, L Nadolny International Journal of Designs for Learning 8 (2), 2017 | 3 | 2017 |