Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review S Timotheou, O Miliou, Y Dimitriadis, SV Sobrino, N Giannoutsou, ... Education and information technologies 28 (6), 6695-6726, 2023 | 164 | 2023 |
Collective creativity in STEAM Making activities S Timotheou, A Ioannou The Journal of Educational Research 114 (2), 130-138, 2021 | 33 | 2021 |
On making, tinkering, coding and play for learning: A review of current research S Timotheou, A Ioannou Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019 | 20 | 2019 |
On a making-&-tinkering approach to learning mathematics in formal education: Knowledge gains, attitudes, and 21st-century skills S Timotheou, A Ioannou International Society of the Learning Sciences (ISLS), 2019 | 10 | 2019 |
Learning and innovation skills in STEAM-making contexts: a comprehensive analytical framework and coding scheme S Timotheou, A Ioannou Educational Technology Research and Development 69, 3179-3207, 2021 | 6 | 2021 |
Unpacking the impact of digital technologies in Education N Giannoutsou, A Ioannou, S Timotheou, O Miliou, Y Dimitriadis, ... Joint Research Centre, 2024 | | 2024 |
Empowering schools to drive their digital transformation: Insights from the evaluation of SELFIE N Giannoutsou, Y Dimitriadis, S Villagrá–Sobrino, A Ioannou, ... Joint Research Centre (Seville site), 2023 | | 2023 |
Digital game-based learning for Health Education S Timotheou | | |