Using heuristics to evaluate the overall user experience of video games and advanced interaction games C Koeffel, W Hochleitner, J Leitner, M Haller, A Geven, M Tscheligi Evaluating user experience in games: Concepts and Methods, 233-256, 2010 | 103 | 2010 |
Personalization in serious and persuasive games and gamified interactions M Busch, E Mattheiss, R Orji, A Marczewski, W Hochleitner, M Lankes, ... Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 96 | 2015 |
Using player type models for personalized game design-An empirical investigation. M Busch, EE Mattheiss, W Hochleitner, C Hochleitner, M Lankes, ... IxD&A 28, 145-163, 2016 | 62 | 2016 |
Whom are you looking for? the effects of different player representation relations on the presence in gaze-based games M Lankes, T Mirlacher, S Wagner, W Hochleitner Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 18 | 2014 |
A heuristic framework for evaluating user experience in games C Hochleitner, W Hochleitner, C Graf, M Tscheligi Game User Experience Evaluation, 187-206, 2015 | 15 | 2015 |
From classes to mechanics: Player type driven persuasive game development M Lankes, W Hochleitner, D Rammer, M Busch, E Mattheiss, M Tscheligi Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 12 | 2015 |
No need to stop: exploring smartphone interaction paradigms while cycling W Hochleitner, D Sellitsch, D Rammer, A Aschauer, E Mattheiss, G Regal, ... Proceedings of the 16th international conference on mobile and ubiquitous …, 2017 | 11 | 2017 |
Control vs. complexity in games: comparing arousal in 2D game prototypes M Lankes, W Hochleitner, C Hochleitner, N Lehner Proceedings of the 4th International Conference on Fun and Games, 101-104, 2012 | 9 | 2012 |
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games. EE Mattheiss, D Sellitsch, M Busch, W Hochleitner, J Froschauer, ... PPT@ PERSUASIVE, 40-43, 2016 | 7 | 2016 |
Limelight–fostering sociability in a co-located game W Hochleitner, M Lankes, J Diephuis, C Hochleitner Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability …, 2013 | 5 | 2013 |
UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization E Mattheiss, M Busch, R Orji, GF Tondello, A Marczewski, W Hochleitner, ... Adjunct Publication of the 25th Conference on User Modeling, Adaptation and …, 2017 | 4 | 2017 |
Another brick in the (fifth) wall: reflections on creating a co-located multiplayer game for a large display J Diephuis, M Lankes, W Hochleitner Context Matters, 162-167, 2013 | 2 | 2013 |
Designing game-based moral courage W Hochleitner, J Diephuis, A Schneider, J Himmelsbach FROG–Future and Reality of Gaming 2022, 61-82, 2023 | | 2023 |
Heavy Haptics: Simulating Weight in Virtual Reality Applications O Schober, J Diephuis, P Wintersberger, W Hochleitner 2023 International Conference on Intelligent Metaverse Technologies …, 2023 | | 2023 |
Event Production Expanded Animation: Gemeinsam mit Studierenden organisieren, produzieren und dokumentieren J Hagler, W Hochleitner, P Proier, C Schaufler Tagungs-band, 60, 2023 | | 2023 |
Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior J Himmelsbach, W Hochleitner, A Schneider, S Schwarz, D Sellitsch, ... International Conference on Persuasive Technology, 322-336, 2023 | | 2023 |
Check for updates ED as Persuasive, J Himmelsbach, W Hochleitner, A Schneider¹ Persuasive Technology: 18th International Conference, PERSUASIVE 2023 …, 2023 | | 2023 |
Looking Back on 10 Years of Expanded Animation Symposium: Organizing, Documenting and Archiving Together With Students J Hagler, W Hochleitner, P Proier, C Schaufler Third Summit on New Media Art Archiving, 0 | | |