Analysing gamification elements in educational environments using an existing Gamification taxonomy AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ... Smart Learning Environments 6 (1), 1-14, 2019 | 293 | 2019 |
Tailored gamification in education: A literature review and future agenda W Oliveira, J Hamari, L Shi, AM Toda, L Rodrigues, PT Palomino, ... Education and Information Technologies 28 (1), 373-406, 2023 | 171 | 2023 |
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ... 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 119 | 2019 |
Narrative for gamification in education: why should you care? PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani 2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019 | 113 | 2019 |
Flow theory to promote learning in educational systems: Is it really relevant? WO dos Santos, II Bittencourt, S Isotani, D Dermeval, LB Marques, ... Revista Brasileira de Informática na Educação 26 (02), 29, 2018 | 96 | 2018 |
The relationship between user types and gamification designs ACG Santos, W Oliveira, J Hamari, L Rodrigues, AM Toda, PT Palomino, ... User Modeling and User-Adapted Interaction 31 (5), 907-940, 2021 | 83 | 2021 |
The effects of personalized gamification on students’ flow experience, motivation, and enjoyment W Oliveira, J Hamari, S Joaquim, AM Toda, PT Palomino, J Vassileva, ... Smart Learning Environments 9 (1), 16, 2022 | 79 | 2022 |
Personalized gamification: A literature review of outcomes, experiments, and approaches L Rodrigues, AM Toda, PT Palomino, W Oliveira, S Isotani Eighth International Conference on Technological Ecosystems for Enhancing …, 2020 | 58 | 2020 |
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ... Journal of Educational Technology & Society 22 (3), 47-60, 2020 | 58 | 2020 |
Tailored Gamification to Educational Technologies W Oliveira, II Bittencourt Springer Singapore, 2019 | 55 | 2019 |
Jogos Educacionais como Ferramenta de Auxílio em Sala de Aula SR da Silva Neto, HRM Santos, AA de Souza, WO dos Santos Workshop de Informática na Escola, 10, 2013 | 53 | 2013 |
Personalization Improves Gamification: Evidence from a Mixed-methods Study L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ... Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021 | 52 | 2021 |
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience. W Oliveira, AM Toda, PT Palomino, L Shi, J Vassileva, II Bittencourt, ... HICSS, 1-10, 2020 | 51 | 2020 |
Gamification Works, but How and to Whom? An Experimental Study in the Context of Programming Lessons L Rodrigues, AM Toda, W Oliveira, PT Palomino, AP Avila-Santos, ... Proceedings of the 52nd ACM Technical Symposium on Computer Science …, 2021 | 45 | 2021 |
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study AM Toda, W Oliveira, L Shi, II Bittencourt, S Isotani, A Cristea 12th International Conference on Educational Data Mining 12, 438-443, 2019 | 41 | 2019 |
Does gamification affect flow experience? A systematic literature review W Oliveira, O Pastushenko, L Rodrigues, AM Toda, PT Palomino, ... Proceedings of the 5th International GamiFIN Conference, 110-119, 2021 | 38 | 2021 |
Automating Gamification Personalization to the User and Beyond L Rodrigues, AM Toda, W Oliveira, PT Palomino, J Vassileva, S Isotani IEEE Transactions on Learning Technologies, 2022 | 35 | 2022 |
Do people's user types change over time? An exploratory study ACG Santos, W Oliveira, J Hamari, S Isotani Proceedings of the 5th International GamiFIN Conference, 90-99, 2021 | 30 | 2021 |
Design of tailored gamified educational systems based on gamer types WO dos Santos, II Bittencourt, J Vassileva Anais dos Workshops do Congresso Brasileiro de Informática na Educação 7 (1), 42, 2018 | 30 | 2018 |
Exploring content game elements to support gamification design in educational systems: narrative and storytelling P Palomino, A Toda, W Oliveira, L Rodrigues, A Cristea, S Isotani Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019 | 27 | 2019 |