GameFlow: a model for evaluating player enjoyment in games P Sweetser, P Wyeth Computers in Entertainment (CIE) 3 (3), 3-3, 2005 | 3448 | 2005 |
Active versus passive screen time for young children P Sweetser, D Johnson, A Ozdowska, P Wyeth Australasian Journal of Early Childhood 37 (4), 94-98, 2012 | 162 | 2012 |
Emergence in Games P Sweetser | 122 | 2008 |
Motivations for videogame play: Predictors of time spent playing D Johnson, J Gardner, P Sweetser Computers in Human Behavior 63, 805-812, 2016 | 117 | 2016 |
Player-centered game environments: Assessing player opinions, experiences, and issues P Sweetser, D Johnson International Conference on Entertainment Computing, 321-332, 2004 | 98 | 2004 |
Revisiting the GameFlow Model with Detailed Heuristics P Sweetser, D Johnson, P Wyeth Journal of Creative Technologies 3, 2012 | 88 | 2012 |
GameFlow in different game genres and platforms P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska Computers in Entertainment (CIE) 15 (3), 1-24, 2017 | 84 | 2017 |
Current AI in Games: A review P Sweetser, J Wiles Australian Journal of Intelligent Information Processing Systems 8 (1), 24-42, 2002 | 83 | 2002 |
Personality, genre and videogame play experience D Johnson, P Wyeth, P Sweetser, J Gardner Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012 | 74 | 2012 |
GameFlow heuristics for designing and evaluating real-time strategy games P Sweetser, D Johnson, P Wyeth, A Ozdowska Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 62 | 2012 |
Scripting versus emergence: issues for game developers and players in game environment design P Sweetser, J Wiles International Journal of Intelligent Games and Simulation 4 (1), 1-9, 2005 | 61 | 2005 |
Creating engaging artificial characters for games P Sweetser, D Johnson, J Sweetser, J Wiles Proceedings of the 2nd International Conference on Entertainment computing, 1-8, 2003 | 49 | 2003 |
A framework of dynamic difficulty adjustment in competitive multiplayer video games A Baldwin, D Johnson, P Wyeth, P Sweetser 2013 IEEE international games innovation conference (IGIC), 16-19, 2013 | 48 | 2013 |
An emergent approach to game design: Development and play P Sweetser University of Queensland, 2006 | 42* | 2006 |
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability S Caldwell, P Sweetser, N O’Donnell, MJ Knight, M Aitchison, T Gedeon, ... ACM Transactions on Interactive Intelligent Systems (TiiS), 2022 | 38 | 2022 |
The people-game-play model for understanding videogames' impact on wellbeing D Johnson, P Wyeth, P Sweetser 2013 IEEE International Games Innovation Conference (IGIC), 85-88, 2013 | 37 | 2013 |
Combining influence maps and cellular automata for reactive game agents P Sweetser, J Wiles International Conference on Intelligent Data Engineering and Automated …, 2005 | 33 | 2005 |
Understanding enjoyment in VR games with GameFlow P Sweetser, Z Rogalewicz, Q Li Proceedings of the 25th ACM Symposium on Virtual Reality Software and …, 2019 | 30 | 2019 |
Leveraging semantic features for recommendation: Sentence-level emotion analysis C Yang, X Chen, L Liu, P Sweetser Information Processing & Management 58 (3), 102543, 2021 | 27 | 2021 |
The inherent appeal of physically controlled peripherals D Johnson, J Gardner, J Wiles, P Sweetser, K Hollingsworth Entertainment Computing: Technologies and Application, 371-378, 2003 | 27 | 2003 |