Building city dashboards for different types of users GW Young, R Kitchin, J Naji Sustainable smart city transitions, 259-279, 2022 | 56 | 2022 |
Prospects for an intelligent planning system R Kitchin, O Dawkins, G Young Planning Theory & Practice 20 (4), 595-599, 2019 | 55* | 2019 |
Creating design guidelines for building city dashboards from a user's perspectives GW Young, R Kitchin International Journal of Human-Computer Studies 140, 102429, 2020 | 50 | 2020 |
Haptics in music: the effects of vibrotactile stimulus in low frequency auditory difference detection tasks GW Young, D Murphy, J Weeter IEEE transactions on haptics 10 (1), 135-139, 2016 | 41 | 2016 |
Exploring virtual reality in the higher education classroom: Using VR to build knowledge and understanding GW Young, S Stehle, BY Walsh, E Tiri Journal of Universal Computer Science, 904-928, 2020 | 40 | 2020 |
Volumetric video in augmented reality applications for museological narratives: A user study for the long room in the library of trinity college dublin N O’dwyer, E Zerman, GW Young, A Smolic, S Dunne, H Shenton Journal on Computing and Cultural Heritage (JOCCH) 14 (2), 1-20, 2021 | 31 | 2021 |
Planning and 3D spatial media: Progress, prospects, and the knowledge and experiences of local government planners in Ireland R Kitchin, GW Young, O Dawkins Planning theory & practice 22 (3), 349-367, 2021 | 29 | 2021 |
HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments GW Young, D Murphy Computer Music Multidisciplinary Research, 534 – 544, 2015 | 29* | 2015 |
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds X Wang, GW Young, A Plechatá, C Mc Guckin, G Makransky Computers & Education 201, 104815, 2023 | 25 | 2023 |
Exploring virtual reality for quality immersive empathy building experiences GW Young, N O’Dwyer, A Smolic Behaviour & Information Technology 41 (16), 3415-3431, 2022 | 24 | 2022 |
AUDIO-TACTILE GLOVE GW Young, D Murphy, J Weeter Digital Audio Effects, 247 - 251, 2013 | 20 | 2013 |
A case study on the use of volumetric video in augmented reality for cultural heritage E Zerman, N O'Dwyer, GW Young, A Smolic Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020 | 19 | 2020 |
A Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits X Wang, GW Young, C Mc Guckin, A Smolic IEEE TALE, 2021 | 17 | 2021 |
Evaluating social impact of smart city technologies and services: Methods, challenges, future directions E Hodson, T Vainio, MN Sayún, M Tomitsch, A Jones, M Jalonen, ... Multimodal Technologies and Interaction 7 (3), 33, 2023 | 13 | 2023 |
Mixed reality and volumetric video in cultural heritage: Expert opinions on augmented and virtual reality N O’Dwyer, GW Young, N Johnson, E Zerman, A Smolic International conference on human-computer interaction, 195-214, 2020 | 13 | 2020 |
A functional analysis of haptic feedback in digital musical instrument interactions GW Young, D Murphy, J Weeter Musical Haptics, 95-122, 2018 | 13 | 2018 |
XR Ulysses: addressing the disappointment of cancelled site-specific re-enactments of Joycean literary cultural heritage on Bloomsday N O’Dwyer, GW Young, A Smolic International Journal of Performance Arts and Digital Media 18 (1), 29-47, 2022 | 12 | 2022 |
Usability Testing of Video Game Controllers: A Case Study GW Young, A Kehoe, D Murphy Games User Research: A Case Study Approach 1, 163 - 206, 2016 | 12* | 2016 |
Audience experiences of a volumetric virtual reality music video GW Young, N O’Dwyer, M Moynihan, A Smolic 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 775-781, 2022 | 11 | 2022 |
Engaging place with mixed realities: Sharing multisensory experiences of place through community-generated digital content and multimodal interaction O Dawkins, GW Young Virtual, Augmented and Mixed Reality. Industrial and Everyday Life …, 2020 | 11 | 2020 |