Joystick soldiers: The politics of play in military video games NB Huntemann, MT Payne Routledge, 2009 | 209 | 2009 |
Flow TV: Television in the age of media convergence M Kackman, M Binfield, MT Payne, A Perlman, B Sebok Routledge, 2010 | 150 | 2010 |
Playing war: Military video games after 9/11 MT Payne New York University Press, 2016 | 103 | 2016 |
War Bytes: The Critique of Militainment in Spec Ops: The Line MT Payne Critical Studies in Media Communication 31 (4), 265-282, 2014 | 65 | 2014 |
Marketing military realism in call of duty 4: Modern warfare MT Payne Games and Culture 7 (4), 305-327, 2012 | 63 | 2012 |
Attack of the livid dead: Recalibrating terror in the post-September 11 zombie film N Muntean, MT Payne The war on terror and American popular culture: September 11 and beyond, 239-258, 2009 | 49 | 2009 |
Playing the Déjà-New:‘Plug It in and Play TV Games’ and the Cultural Politics of Classic Gaming MT Payne Playing the past: History and nostalgia in video games, 51-68, 2008 | 28 | 2008 |
How to play video games MT Payne, NB Huntemann NYU Press, 2019 | 21 | 2019 |
“F* ckYou, Noob Tube!”: Learning the Art of Ludic LAN War MT PAYNE Joystick Soldiers, 222-238, 2009 | 18 | 2009 |
Regulating the Desire Machine: Custer’s Revenge and 8-Bit Atari Porn Video Games MT Payne, P Alilunas Television & New Media 17 (1), 80-96, 2016 | 17 | 2016 |
Redesigning game industries studies MT Payne, G Steirer Creative Industries Journal 7 (1), 67-71, 2014 | 17 | 2014 |
Manufacturing militainment: Video game producers and military brand games MT Payne War isn’t hell, it’s entertainment: Essays on visual media and the …, 2009 | 16 | 2009 |
Interpreting game-play through existential ludology MT Payne Handbook of research on effective electronic gaming in education, 621-635, 2009 | 13 | 2009 |
Parody as brand: The case of [Adult Swim]’s paracasual advergames D Gurney, MT Payne Convergence 22 (2), 177-198, 2016 | 11 | 2016 |
Connected viewing, connected capital: Fostering gameplay across screens MT Payne Connected Viewing, 183-201, 2013 | 11 | 2013 |
Everything I need to know about filmmaking I learned from playing video games: the educational promise of machinima MT Payne | 11 | 2011 |
Big daddies and monstrous mommies: BioShock’s maternal abjection, absence, and annihilation J Vanderhoef, MT Payne Beyond the Sea: Navigating BioShock, 50-73, 2018 | 10 | 2018 |
Joystick Soldiers NB Huntemann, MT Payne The politics of play in, 2010 | 9 | 2010 |
The digital divide and its discontents M Payne Currents in electronic literacy 9, 2005 | 8 | 2005 |
Twitch. tv: Tele-visualizing the Arcade MT Payne From Networks to Netflix, 311-322, 2022 | 5 | 2022 |