Using games to enhance learning and teaching N Whitton, A Moseley Taylor & Francis, 2012 | 154 | 2012 |
Deconstructing engagement: Rethinking involvement in learning N Whitton, A Moseley Simulation & Gaming 45 (4-5), 433-449, 2014 | 75 | 2014 |
Playful learning N Whitton, A Moseley Events and activities to engage adults. New York, 2019 | 51 | 2019 |
An alternative reality for higher education? Lessons to be learned from online reality games A Moseley ALT-C, 2008 | 48 | 2008 |
Observing emerging student networks on a microblogging service J Badge, S Johnson, A Moseley, A Cann Journal of Online Learning and Teaching 7 (1), 90-98, 2012 | 40 | 2012 |
Authentic contextual games for learning S Brookes, A Moseley Using Games to Enhance Learning and Teaching, 91-107, 2012 | 32 | 2012 |
New Traditional Games for Learning A Moseley, N Whitton Routledge, New York, 2014 | 31 | 2014 |
Motivation in alternate reality gaming environments and implications for learning A Moseley, N Whitton, J Culver, K Piatt University of Leicester, 2009 | 29 | 2009 |
An alternate reality for education?: Lessons to be learned from online immersive games A Moseley International Journal of Game-Based Learning (IJGBL) 2 (3), 32-50, 2012 | 23 | 2012 |
Cardiovascular outcomes with GLP-1 receptor agonists vs. SGLT-2 inhibitors in patients with type 2 diabetes CH Nørgaard, L Starkopf, TA Gerds, P Vestergaard, AN Bonde, E Fosbøl, ... European Heart Journal-Cardiovascular Pharmacotherapy 8 (6), 549-556, 2022 | 19 | 2022 |
Museum thresholds: The design and media of arrival R Parry, R Page, A Moseley Routledge, 2018 | 18 | 2018 |
The playful academic RT Nørgård, A Moseley The Journal of Play in Adulthood 3 (1), 2021 | 16 | 2021 |
Play and learning in adulthood N Whitton, A Moseley Playful Learning, 12-24, 2019 | 14 | 2019 |
Why MOOCs matter: The consequence of massive open online courses for museums, universities, and their publics R Parry, A Moseley, N Gretton, R Tunstall, M Mobbs MW2016: Museums and the Web 2016, 2016 | 13 | 2016 |
A case for integration: Assessment and games A Moseley Psychology, pedagogy, and assessment in serious games, 342-356, 2014 | 11* | 2014 |
Using games to enhance learning and teaching: a beginner's guide A Moseley Routledge, 2012 | 11 | 2012 |
Integrating instructional design principles in serious games authoring tools: Insights from systematic literature review A Ahmad, ELC Law, A Moseley Proceedings of the 11th Nordic Conference on Human-Computer Interaction …, 2020 | 9 | 2020 |
Twittering the student experience A Cann, J Badge, S Johnson, A Moseley ALT Online Newsletter 17, 19, 2009 | 8 | 2009 |
Motivation in alternate reality gaming environments and implications for education A Moseley, N Whitton, J Culver, K Piatt | 8 | 2009 |
Community: The wisdom of crowds MA Hoyle, A Moseley Using Games to Enhance Learning and Teaching, 31-44, 2012 | 7 | 2012 |