Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games NR Prestopnik, J Tang Computers in Human Behavior 52, 492-506, 2015 | 141 | 2015 |
Body in the interactive game: How interface embodiment affects physical activity and health behavior change SYS Kim, N Prestopnik, FA Biocca Computers in Human Behavior 36, 376-384, 2014 | 140 | 2014 |
Motivation and data quality in a citizen science game: A design science evaluation K Crowston, NR Prestopnik 2013 46th Hawaii International Conference on System Sciences, 450-459, 2013 | 107 | 2013 |
Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system NR Prestopnik, K Crowston 2011 IEEE Seventh International Conference on e-Science Workshops, 28-33, 2011 | 86 | 2011 |
Citizen science system assemblages: understanding the technologies that support crowdsourced science NR Prestopnik, K Crowston Proceedings of the 2012 iConference, 168-176, 2012 | 82 | 2012 |
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose N Prestopnik, K Crowston, J Wang Computers in Human Behavior 68, 254-268, 2017 | 66 | 2017 |
Purposeful gaming & socio-computational systems: a citizen science design case N Prestopnik, K Crowston Proceedings of the 2012 ACM International Conference on Supporting Group …, 2012 | 60 | 2012 |
Exploring data quality in games with a purpose N Prestopnik, K Crowston, J Wang iConference 2014 Proceedings, 2014 | 22 | 2014 |
Diegetic connectivity: blending work and play with storytelling in serious games N Lane, NR Prestopnik Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 21 | 2017 |
Theory, design and evaluation–(Don’t just) pick any two NR Prestopnik AIS Transactions on Human-Computer Interaction 2 (4), 167-177, 2010 | 19 | 2010 |
Exploring the impact of game framing and task framing on user participation in citizen science projects J Tang, NR Prestopnik Aslib Journal of Information Management 71 (2), 260-280, 2019 | 17 | 2019 |
Games, stories and language: motivating second language acquisition with play N Prestopnik International Journal of Designs for Learning 7 (3), 2016 | 10 | 2016 |
Forgotten island: a story-driven citizen science adventure N Prestopnik, D Souid CHI'13 Extended Abstracts on Human Factors in Computing Systems, 2643-2646, 2013 | 10 | 2013 |
Design science in human-computer interaction A model and three examples NR Prestopnik Syracuse University, 2013 | 8 | 2013 |
Visualizing the past: The design of a temporally enabled map for presentation (TEMPO) N Prestopnik, A Foley International Journal of Designs for Learning 3 (1), 2012 | 8 | 2012 |
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system J Tang, NR Prestopnik | 7 | 2016 |
Cooperative visualization: a design case N Prestopnik Library hi tech 31 (2), 371-390, 2013 | 7 | 2013 |
Exploring collective intelligence games with design science: A citizen science design case N Prestopnik, K Crowston ACM Group Conference, 83-92, 2012 | 7 | 2012 |
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder YK Heng, JSY Liew, MFIL Abdullah, Y Tang, N Prestopnik International Journal of Serious Games 10 (3), 43-65, 2023 | 5 | 2023 |
Science gamers, citizen scientists, and dabblers: Characterizing player engagement in two citizen science games J Tang, NR Prestopnik International Journal of Human–Computer Interaction 39 (8), 1690-1711, 2023 | 5 | 2023 |