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Dai-Yun Wu
Dai-Yun Wu
其他姓名吳 岱芸, Wu, Dai-Yun
National Yang Ming Chiao Tung University
在 nycu.edu.tw 的电子邮件经过验证
标题
引用次数
引用次数
年份
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game
JHT Lin, DY Wu, CC Tao
New Media & Society 20 (9), 3223-3242, 2018
982018
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising
DY Wu, JHT Lin, ND Bowman
Computers in Human Behavior 133, 107255, 2022
332022
Exercising with a six pack in virtual reality: Examining the proteus effect of avatar body shape and sex on self-efficacy for core-muscle exercise, self-concept of body shape …
JHT Lin, DY Wu, JW Yang
Frontiers in psychology 12, 693543, 2021
252021
Ways of seeing matter: the impact of a naturally mapped perceptual system on the persuasive effects of immersive virtual reality advertising
DY Wu, JHT Lin
Communication Research Reports 35 (5), 434-444, 2018
232018
Exercising with embodied young avatars: how young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals
JH Tammy Lin, DY Wu
Frontiers in psychology 12, 693545, 2021
182021
Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help
JHT Lin, DY Wu
Journalism & Mass Communication Quarterly 97 (1), 30-51, 2020
172020
從遊戲到遊戲化: 行銷溝通遊戲化理論初探
吳岱芸
新聞學研究, 215-251, 2015
132015
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination
J Lee, DY Wu, JH Lin, J Kim, SJ Ahn
Journal of Computer-Mediated Communication 28 (3), zmad010, 2023
42023
Beat Saber as Virtual Reality Exercising in 360 Degrees: A Moderated Mediation Model of VR Playable Angles on Physiological and Psychological Outcomes
JH Tammy Lin, DY Wu, N Bowman
Media Psychology 26 (4), 414-435, 2023
32023
從 [暫時擴張自我界限] 觀點檢視台灣青少年的電玩遊戲動機與行為
吳岱芸
中華傳播學刊,(35), 159-198, 2019
32019
Jih-Hsuan Tammy Lin1, 2* and Dai-Yun Wu3
R Ratan, L Moccozet, OJ Clark, JHT Lin, TL JH, DY Wu, PAA Male
User-Avatar Bond: Risk and Opportunities in Gaming and Beyond, 2022
2022
感同 [身受]: 虛擬實境體現他人經驗對同理心與助人意願的強化效果
吳岱芸
國立政治大學, 2020
2020
《 新聞學研究》 五十週年座談: 數位時代新聞傳播教育的改變與挑戰
蘇蘅, 王維菁, 林照真, 倪炎元, 夏珍, 張文強, 陳百齡, 陳韜文, 鍾蔚文, ...
新聞學研究, 179-217, 2018
2018
代編輯室報告 促進學術自由, 善用科技: 論中文傳播期刊的後來居上
馮建三, 吳岱芸
新聞學研究, i-xviii, 2016
2016
創造我們的故事: 以共同敘事概念建構體驗型互動裝置
吳岱芸, 吳岳剛, 廖文宏
商業設計學報, 1-20, 2013
2013
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