Building imaginary worlds: The theory and history of subcreation MJP Wolf Routledge, 2014 | 1186 | 2014 |
The medium of the video game MJP Wolf University of Texas Press, 2002 | 1109 | 2002 |
The video game theory reader MJP Wolf, B Perron Routledge, 2013 | 781 | 2013 |
The video game explosion: a history from PONG to Playstation and beyond MJP Wolf Bloomsbury Publishing USA, 2007 | 732 | 2007 |
6 Genre and the Video Game MJP Wolf The medium of the video game, 113-134, 2002 | 437 | 2002 |
The video game theory reader 2 B Perron, MJP Wolf, TH Apperley Routledge, 2009 | 341 | 2009 |
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming [3 volumes] MJP Wolf Bloomsbury Publishing USA, 2021 | 264 | 2021 |
Abstraction in the video game MJP Wolf The video game theory reader, 47-65, 2013 | 218 | 2013 |
The Routledge companion to video game studies MJP Wolf, B Perron Taylor & Francis, 2023 | 179 | 2023 |
Before the crash: Early video game history MJP Wolf Wayne State University Press, 2012 | 154 | 2012 |
Video games around the world MJP Wolf MIT Press, 2015 | 132 | 2015 |
Inventing space: Toward a taxonomy of on-and off-screen space in video games MJP Wolf Film Quarterly (ARCHIVE) 51 (1), 11, 1997 | 132 | 1997 |
Introducción a la teoría del videojuego MJP Wolf, B Perron Formats: revista de comunicació audiovisual, 2005 | 119 | 2005 |
3 Space in the Video Game MJP Wolf The medium of the video game, 51-76, 2002 | 101 | 2002 |
Subjunctive documentary: Computer imaging and simulation MJP Wolf Collecting visible evidence 274, 291, 1999 | 96 | 1999 |
Abstracting reality: Art, communication, and cognition in the digital age MJP Wolf University Press of America, 2000 | 69 | 2000 |
1 The Video Game as a Medium MJP Wolf The medium of the video game, 13-34, 2002 | 66 | 2002 |
Lego Studies MJP Wolf Taylor & Francis, 2014 | 64 | 2014 |
5 Narrative in the Video Game MJP Wolf The medium of the video game, 93-112, 2002 | 54 | 2002 |
The Routledge companion to imaginary worlds MJP Wolf Routledge, 2018 | 53 | 2018 |