The impact of adventure video games on foreign language learning and the perceptions of learners HJH Chen, TYC Yang Interactive Learning Environments 21 (2), 129-141, 2013 | 233 | 2013 |
The impact of a virtual reality app on adolescent EFL learners’ vocabulary learning TY Tai, HHJ Chen, G Todd Computer Assisted Language Learning, 1-26, 2020 | 176 | 2020 |
An automatic collocation writing assistant for Taiwanese EFL learners: A case of corpus-based NLP technology YC Chang, JS Chang, HJ Chen, HC Liou Computer Assisted Language Learning 21 (3), 283-299, 2008 | 141 | 2008 |
The impact of Google Assistant on adolescent EFL learners’ willingness to communicate TY Tai, HHJ Chen Interactive Learning Environments, 1-18, 2020 | 139 | 2020 |
The impact of a serious game on vocabulary and content learning HJH Chen, HL Hsu Computer Assisted Language Learning 33 (7), 811-832, 2020 | 105 | 2020 |
Developing and evaluating an oral skills training website supported by automatic speech recognition technology HHJ Chen ReCALL 23 (1), 59-78, 2011 | 102 | 2011 |
Developing and evaluating a web-based collocation retrieval tool for EFL students and teachers HJH Chen Computer Assisted Language Learning 24 (1), 59-76, 2011 | 86 | 2011 |
A comparative study on the effects of a VR and PC visual novel game on vocabulary learning KWK Lai, HJH Chen Computer Assisted Language Learning, 1-34, 2021 | 83 | 2021 |
The Impact of Immersive Virtual Reality on EFL Learners’ Listening Comprehension TY Tai, HHJ Chen Journal of Educational Computing Research, 0735633121994291, 2021 | 82 | 2021 |
Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study ZH Chen, HHJ Chen, WJ Dai Journal of Educational Technology & Society 21 (3), 186-198, 2018 | 69 | 2018 |
Dictionaries vs concordancers: actual practice of the two different tools in EFL writing SL Lai, HJH Chen Computer Assisted Language Learning 28 (4), 341-363, 2015 | 58 | 2015 |
Investigating college EFL learners’ perceptions toward the use of Google Assistant for foreign language learning HHJ Chen, CTY Yang, KKW Lai Interactive Learning Environments, 1-16, 2020 | 53 | 2020 |
Using a teacher support group to develop teacher knowledge of Mandarin teaching via web conferencing technology JJ Tseng, YJ Lien, HJ Chen Computer Assisted Language Learning 29 (1), 127-147, 2016 | 48 | 2016 |
Developing and evaluating SynctoLearn, a fully automatic video and transcript synchronization tool for EFL learners HJH Chen Computer Assisted Language Learning 24 (2), 117-130, 2011 | 45 | 2011 |
Analyzing the functions of lexical bundles in undergraduate academic lectures for pedagogical use CY Liu, HJH Chen English for Specific Purposes 58, 122-137, 2020 | 41 | 2020 |
The impact of intelligent personal assistants on adolescent EFL learners’ listening comprehension TY Tai, HHJ Chen Computer Assisted Language Learning, 1-28, 2022 | 39 | 2022 |
Corpora processing and computational scaffolding for a Web-based English learning environment: the CANDLE project HC Liou, JS Chang, HJ Chen, CC Lin, ML Liaw, ZM Gao, JSR Jang, ... CALICO journal 24 (1), 77-95, 2013 | 38* | 2013 |
Investigating the Impact of Integrating Vocabulary Exercises Into an Adventure Video Game on Second Vocabulary Learning HJH Chen, HL Hsu, ZH Chen, AG Todd Journal of Educational Computing Research, 0735633120963750, 2020 | 37 | 2020 |
Investigating the impact of the Amazon Alexa on the development of L2 listening and speaking skills HL Hsu, HHJ Chen, AG Todd Interactive Learning Environments, 1-14, 2021 | 36 | 2021 |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei … M Chang, WY Hwang, MP Chen, W Mueller Springer Science & Business Media, 2011 | 36 | 2011 |