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Lauri Lukka
Lauri Lukka
PhD researcher, Aalto University
在 aalto.fi 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
The psychology of immersion
L Lukka
The cutting edge of nordic larp, 81-92, 2014
352014
The dual-faceted role
L Lukka
Think larp: academic writings from KP2011, 152-170, 2011
172011
Why do adults seek treatment for gaming (disorder)? A qualitative study
VM Karhulahti, S Behm, L Lukka
Humanities and Social Sciences Communications 10 (1), 1-8, 2023
62023
Factors affecting Digital tool use in client interaction according to mental health professionals: interview study
L Lukka, VM Karhulahti, JM Palva
JMIR human factors 10, e44681, 2023
52023
„Psychotherapeutical Role-Playing.“
L Lukka
Crossing Habitual Borders, 56-65, 2013
52013
The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
L Lukka, A Salonen, M Vesterinen, VM Karhulahti, S Palva, JM Palva
BMC Digital Health 1 (1), 37, 2023
32023
6 Levels of Substitution. The Behaviour Substitution Model
L Lukka
The Knudepunkt 2015 Companion Book, 9-15, 2015
32015
Esiselvitys sosiaali-ja terveydenhuollon valtakunnallisen tilannekuvan ja valmiussuunnittelun jatkokehittämisestä
L Lukka, T Saarenpää
THL, 2021
22021
Conquering the mobile. A study on the contemporary practices in mobile game development through nine cases and the introduction of the DPS model
L Lukka
22017
Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO
L Lukka, VM Karhulahti, VR Bergman, JM Palva
Internet Interventions 35, 100706, 2024
12024
The development of game-based digital mental health interventions: bridging the paradigms of health care and entertainment
L Lukka, JM Palva
JMIR serious games 11 (1), e42173, 2023
12023
Participant perceptions of game-based digital therapeutics software for major depressive disorder (Meliora)
L Lukka, VM Karhulahti, M Palva
OSF, 2022
12022
Design and implementation of a gameplay UI for a MOBA mobile game
V Wahlroos
12018
Advancing the acceptability of game-based digital mental health interventions: A qualitative study on clinicians’ views
L Lukka, VM Karhulahti, JM Palva
2024
The user-centered design of game-based digital mental health interventions
L Lukka
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Video games in mental healthcare: A qualitative study on clinicians’ views
L Lukka, VM Karhulahti, M Palva
OSF, 0
User journey facilitates digital intervention development and implementation
L Lukka, M Vesterinen, A Salonen, VR Bergman, P Torkki, S Palva, ...
OSF, 0
Improving the Formative Evaluation of Digital Interventions Using a Novel Qualitative Ecological Momentary Assessment (Ema) Method, Corto
L Lukka, VM Karhulahti, VR Bergman, JM Palva
Corto, 0
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