Effect of frame rate on user experience, performance, and simulator sickness in virtual reality J Wang, R Shi, W Zheng, W Xie, D Kao, HN Liang IEEE Transactions on Visualization and Computer Graphics 29 (5), 2478-2488, 2023 | 42 | 2023 |
Real-time prediction of simulator sickness in virtual reality games J Wang, HN Liang, D Monteiro, W Xu, J Xiao IEEE Transactions on Games 15 (2), 252-261, 2022 | 33 | 2022 |
Effect of collaboration mode and position arrangement on immersive analytics tasks in virtual reality: a pilot study L Chen, HN Liang, F Lu, J Wang, W Chen, Y Yue Applied Sciences 11 (21), 10473, 2021 | 29 | 2021 |
An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality D Monteiro, HN Liang, J Wang, H Chen, N Baghaei 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020 | 28 | 2020 |
Effect of render resolution on gameplay experience, performance, and simulator sickness in virtual reality games J Wang, R Shi, Z Xiao, X Qin, HN Liang Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (1 …, 2022 | 22 | 2022 |
Evaluating the effects of a cartoon-like character with emotions on users' behaviour within virtual reality environments D Monteiro, HN Liang, J Wang, L Wang, X Wang, Y Yue 2018 IEEE International Conference on Artificial Intelligence and Virtual …, 2018 | 19 | 2018 |
Monoscopic vs. stereoscopic views and display types in the teleoperation of unmanned ground vehicles for object avoidance Y Luo, J Wang, HN Liang, S Luo, EG Lim 2021 30th IEEE international conference on robot & human interactive …, 2021 | 18 | 2021 |
In-device feedback in immersive head-mounted displays for distance perception during teleoperation of unmanned ground vehicles Y Luo, J Wang, R Shi, HN Liang, S Luo IEEE Transactions on Haptics 15 (1), 79-84, 2021 | 14 | 2021 |
Resolution tradeoff in gameplay experience, performance, and simulator sickness in virtual reality games J Wang, R Shi, Z Xiao, X Qin, HN Liang 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | 8 | 2022 |
On the use of large interactive displays to support collaborative engagement and visual exploratory tasks L Chen, HN Liang, J Wang, Y Qu, Y Yue Sensors 21 (24), 8403, 2021 | 8 | 2021 |
Real-time detection of simulator sickness in virtual reality games based on players' psychophysiological data during gameplay J Wang, HN Liang, DV Monteiro, W Xu, H Chen, Q Chen 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020 | 8 | 2020 |
Collaborative remote control of unmanned ground vehicles in virtual reality Z Li, Y Luo, J Wang, Y Pan, L Yu, HN Liang 2022 international conference on interactive media, smart systems and …, 2022 | 5 | 2022 |
Teleoperation of a fast omnidirectional unmanned ground vehicle in the cyber-physical world via a VR interface Y Luo, J Wang, Y Pan, S Luo, P Irani, HN Liang Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual …, 2022 | 3 | 2022 |
SwarMotion: A 3D point cloud video recording tool for classification purposes D Monteiro, J Wang, HN Liang, N Baghaei, A Abel Advanced Multimedia and Ubiquitous Engineering: MUE/FutureTech 2019 13, 190-195, 2020 | 3 | 2020 |
LVDIF: a framework for real-time interaction with large volume data J Wang, N Xiang, N Kukreja, L Yu, HN Liang The Visual Computer 39 (8), 3373-3386, 2023 | 2 | 2023 |
Omnidirectional Virtual Visual Acuity: A User-centric Visual Clarity Metric for Virtual Reality Head-mounted Displays and Environments J Wang, R Shi, X Li, Y Wei, HN Liang IEEE Transactions on Visualization and Computer Graphics, 2024 | 1 | 2024 |
AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance S Wen, S Ping, J Wang, HN Liang, X Xu, Y Yan Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-18, 2024 | | 2024 |