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Esther Wright
Esther Wright
在 cardiff.ac.uk 的电子邮件经过验证
标题
引用次数
引用次数
年份
On the promotional context of historical video games
E Wright
Rethinking History 22 (4), 598-608, 2018
362018
Rockstar Games and American History: Promotional Materials and the Construction of Authenticity
E Wright
De Gruyter Oldenbourg, 2022
282022
Marketing Authenticity: Rockstar Games and the Use of Cinema in Video Game Promotion
E Wright
Kinephanos: Journal of Media Studies and Popular Culture 7 (1), 131-164, 2017
182017
Still playing with the past: History, historians, and digital games
E Wright
History and Theory 61 (4), 166-177, 2022
62022
Rockstar Games, Red Dead Redemption, and Narratives of “Progress”
E Wright
European journal of American studies 16 (16-3), 2021
62021
Red Dead Redemption: History, Myth, and Violence in the Video Game West
J Wills, E Wright
University of Oklahoma Press, 2023
42023
Mixed realism: Videogames and the violence of fiction
E Wright
New Media & Society 20 (6), 2224-2226, 2018
22018
Video games, historical representation and soft power
I Donald, N Webber, E Wright
Journal of Gaming and Virtual Worlds, 2023
12023
“Layers of history”: History as construction/constructing history in pentiment
E Wright
ROMchip: A journal of game histories, 2024
2024
Esther Wright Paratexts,“authenticity,” and the margins of digital (game) history
E Wright
(Not) In the Game: History, Paratexts, and Games 13, 33, 2023
2023
Paratexts,“authenticity”, and the margins of digital (game) history
E Wright
De Gruyter, 2023
2023
'“What’s famous” and “what’s true”: Women’s place from Revolver to Redemption
E Wright
University of Oklahoma Press, 2023
2023
Ready player two: women gamers and designed identity by Shira Chess
E Wright
Feminist Theory 21 (4), 518-520, 2020
2020
Histories on Screen: The Past and Present in Anglo-American Cinema and Television: SAM EDWARDS, MICHAEL DOLSKI, and FAYE SAYER (eds.), 2018 London and New York, Bloomsbury …
E Wright
Historical Journal of Film, Radio and Television 39 (4), 908-910, 2019
2019
The ‘War on terror’and American film: 9/11 frames per second
E Wright
Rethinking History 22 (4), 609-610, 2018
2018
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. Adam Chapman: Routledge, 2016. 290 pp.£ 85 cloth.
E Wright
The Journal of Popular Culture 50 (6), 1451-1453, 2017
2017
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