Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture A Shaw University of Minnesota Press, 2014 | 821 | 2014 |
Do you identify as a gamer? Gender, race, sexuality, and gamer identity A Shaw new media & society 14 (1), 28-44, 2012 | 759 | 2012 |
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About# GamerGate and Embrace Hegemonic Masculinity S Chess, A Shaw Journal of Broadcasting & Electronic Media 59 (1), 208-220, 2015 | 658 | 2015 |
What is video game culture? Cultural studies and game studies A Shaw Games and culture 5 (4), 403-424, 2010 | 657 | 2010 |
Encoding and decoding affordances: Stuart Hall and interactive media technologies A Shaw Media, Culture & Society 39 (4), 592-602, 2017 | 272 | 2017 |
Queer game studies B Ruberg, A Shaw U of Minnesota Press, 2017 | 268 | 2017 |
Putting the Gay in Games Cultural Production and GLBT Content in Video Games A Shaw Games and Culture 4 (3), 228-253, 2009 | 251 | 2009 |
The Internet Is Full of Jerks, Because the World Is Full of Jerks: What Feminist Theory Teaches Us About the Internet A Shaw Communication and Critical/Cultural Studies 11 (3), 273-277, 2014 | 181 | 2014 |
On not becoming gamers: Moving beyond the constructed audience A Shaw Fembot Collective, 2013 | 178 | 2013 |
Where is the queerness in games?: Types of lesbian, bisexual, transgender, and queer content in games A Shaw, E Friesem Faculty/Researcher Works, 2016 | 114 | 2016 |
Tyranny of realism: Historical accuracy and the politics of representation in Assassin’s Creed III A Shaw Faculty/Researcher Works, 2015 | 100 | 2015 |
Identity, identification, and media representation in video game play: An audience reception study A Shaw University of Pennsylvania, 2010 | 89 | 2010 |
Measuring game engagement: multiple methods and construct complexity RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ... Simulation & Gaming 45 (4-5), 528-547, 2014 | 79 | 2014 |
Talking to gaymers: Questioning identity, community and media representation A Shaw Westminister Papers in Communication and Culture 9 (1), 67-89, 2012 | 72* | 2012 |
Rethinking Game Studies: A case study approach to video game play and identification A Shaw Critical Studies in Media Communication 30 (5), 347-361, 2013 | 71 | 2013 |
Queer technologies: affordances, affect, ambivalence A Shaw, K Sender Critical Studies in Media Communication 33 (1), 1-5, 2016 | 66 | 2016 |
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ... Computers in Human Behavior 45, 299-306, 2015 | 55 | 2015 |
Circles, Charmed and Magic: Queering Game Studies A Shaw QED: A Journal in GLBTQ Worldmaking 2 (2), 64-97, 2015 | 52 | 2015 |
Introduction: Imagining queer game studies A Shaw, B Ruberg Queer game studies, 2017 | 49 | 2017 |
Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005 A Shaw, EW Lauteria, H Yang, CJ Persaud, AM Cole International Journal of Communication 13, 26, 2019 | 42 | 2019 |