On the quality of service of cloud gaming systems KT Chen, YC Chang, HJ Hsu, DY Chen, CY Huang, CH Hsu IEEE Transactions on Multimedia 16 (2), 480-495, 2013 | 223 | 2013 |
GamingAnywhere: The first open source cloud gaming system CY Huang, KT Chen, DY Chen, HJ Hsu, CH Hsu ACM Transactions on Multimedia Computing, Communications, and Applications …, 2014 | 189 | 2014 |
Placing virtual machines to optimize cloud gaming experience HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu IEEE Transactions on Cloud Computing 3 (1), 42-53, 2014 | 152 | 2014 |
Quantifying user satisfaction in mobile cloud games CY Huang, CH Hsu, DY Chen, KT Chen Proceedings of Workshop on Mobile Video Delivery, 1-6, 2014 | 66 | 2014 |
QoE-aware virtual machine placement for cloud games HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu 2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013 | 38 | 2013 |
GamingAnywhere: an open-source cloud gaming testbed CY Huang, DY Chen, CH Hsu, KT Chen Proceedings of the 21st ACM international conference on Multimedia, 827-830, 2013 | 36 | 2013 |
A framework for adaptive residual streaming for single-player cloud gaming DY Chen, M El-Zarki ACM Transactions on Multimedia Computing, Communications, and Applications …, 2019 | 18 | 2019 |
Oct. 2013a. GamingAnywhere: An opensource cloud gaming testbed CY Huang, DY Chen, CH Hsu, KT Chen Proceedings of ACM Multimedia 2013 (Open Source Software Competition Track …, 0 | 13 | |
Screencast in the wild: performance and limitations CF Hsu, DY Chen, CY Huang, CH Hsu, KT Chen Proceedings of the 22nd ACM international conference on Multimedia, 813-816, 2014 | 10 | 2014 |
Visually analyzing A billion tweets: An application for collaborative visual analytics on large high-resolution display S Su, M An, V Perry, J Jia, T Kim, TY Chen, C Li 2018 IEEE International Conference on Big Data (Big Data), 3597-3606, 2018 | 7 | 2018 |
Dude, the source of lags is on your computer DY Chen, HT Yang, KT Chen 2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013 | 7 | 2013 |
Improving the quality of 3d immersive interactive cloud based services over unreliable network DY Chen, M El-Zarki Proceedings of the 10th International Workshop on Immersive Mixed and …, 2018 | 5 | 2018 |
Impact of information buffering on a flexible cloud gaming system DY Chen, M El-Zarki 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames …, 2017 | 5 | 2017 |
Mobile game recommendation using touch gestures HT Yang, DY Chen, YX Hong, KT Chen 2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013 | 5 | 2013 |
Data-bandwidth-aware job scheduling in grid and cluster environments DY Chen, JJ Wu, P Liu 2009 15th International Conference on Parallel and Distributed Systems, 414-421, 2009 | 4 | 2009 |
Does online mobile gaming overcharge you for the fun? DY Chen, PC Lin, KT Chen 2013 12th Annual Workshop on Network and Systems Support for Games (NetGames …, 2013 | 3 | 2013 |
Improving the quality and efficiency of 3d immersive interactive cloud based services by providing an adaptive application framework for better service provisioning DY Chen, M El-Zarki Tech. Rep., 2017 | 2 | 2017 |
Heatflip: Temporal-Spatial Sampling for Progressive Heat Maps on Social Media Data N Stoehr, J Meyer, V Markl, Q Bai, T Kim, DY Chen, C Li 2018 IEEE International Conference on Big Data (Big Data), 3723-3732, 2018 | 1 | 2018 |
Does Playing Online Mobile Games Overcharge You for the Fun? DY Chen, PC Lin, KT Chen Proceedings of the 2nd Workshop on Mobile Gaming, 13-18, 2015 | 1 | 2015 |
QoE-Aware Virtual Machine Placement for Cloud Games (poster) HJ Hong, DY Chen, CY Huang, KT Chen, CH Hsu | | 2013 |