Review on cybersickness in applications and visual displays L Rebenitsch, C Owen Virtual Reality 20, 101-125, 2016 | 868 | 2016 |
Individual variation in susceptibility to cybersickness L Rebenitsch, C Owen Proceedings of the 27th annual ACM symposium on User interface software and …, 2014 | 131 | 2014 |
Estimating cybersickness from virtual reality applications L Rebenitsch, C Owen Virtual Reality 25 (1), 165-174, 2021 | 88 | 2021 |
A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch Virtual Reality 27 (1), 19-50, 2023 | 67 | 2023 |
Managing cybersickness in virtual reality L Rebenitsch XRDS: Crossroads, The ACM Magazine for Students 22 (1), 46-51, 2015 | 59 | 2015 |
Cybersickness prioritization and modeling LR Rebenitsch Michigan State University, 2015 | 41 | 2015 |
Evaluating factors affecting virtual reality display L Rebenitsch, C Owen Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 17 | 2017 |
Theatre Engine: Integrating mobile devices with live theater CB Owen, A Dobbins, L Rebenitsch Proceedings of International Conference on Advances in Mobile Computing …, 2013 | 14 | 2013 |
Cybersickness and postural sway using HMD orientation L Rebenitsch, B Quinby Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019 | 10 | 2019 |
An exploration of real-time environmental interventions for care of dementia patients in assistive living L Rebenitsch, CB Owen, R Ferrydiansyah, C Bohil, F Biocca Proceedings of the 3rd international conference on pervasive technologies …, 2010 | 10 | 2010 |
Integrating the audience into a theatre performance using mobile devices C B. Owen, A Dobbins, L Rebenitsch International Journal of Pervasive Computing and Communications 10 (1), 4-26, 2014 | 6 | 2014 |
Passive viewpoints in a collaborative immersive environment S Coburn, L Rebenitsch, C Owen Virtual Augmented and Mixed Reality. Designing and Developing Augmented and …, 2013 | 3 | 2013 |
The effects of steering locomotion on user preference and accuracy in virtual environments L Rebenitsch, D Engle PRESENCE: Virtual and Augmented Reality 28, 153-168, 2019 | 1 | 2019 |
A Practical Introduction to Virtual Reality: From Concepts to Executables L Rebenitsch, L Rebenitsch, R Loveland Elsevier, 2024 | | 2024 |
Ease of Use and Preferences Across Virtual Reality Displays L Rebenitsch, D Engle, G Strouse, I Egermier, M Paste, M Vagts International Conference on Human-Computer Interaction, 238-260, 2022 | | 2022 |
Facial Electromyogram Activation as Silent Speech Method L Rebenitsch, CB Owen Human-Computer Interaction. Towards Intelligent and Implicit Interaction …, 2013 | | 2013 |