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Peta Wyeth
标题
引用次数
引用次数
年份
GameFlow: a model for evaluating player enjoyment in games
P Sweetser, P Wyeth
Computers in Entertainment (CIE) 3 (3), 3-3, 2005
33752005
Orientation passport: using gamification to engage university students
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 23rd Australian computer-human interaction conference …, 2011
3612011
All about that base: differing player experiences in video game genres and the unique case of moba games
D Johnson, LE Nacke, P Wyeth
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
1582015
Active versus passive screen time for young children
P Sweetser, D Johnson, A Ozdowska, P Wyeth
Australasian Journal of Early Childhood 37 (4), 94-98, 2012
1562012
How young children learn to program with sensor, action, and logic blocks
P Wyeth
The Journal of the learning sciences 17 (4), 517-550, 2008
1332008
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker
Computers in Human Behavior 71, 586-595, 2017
1322017
Electronic blocks: Tangible programming elements for preschoolers
P Wyeth, GF Wyeth
IOC Press 1, 496-503, 2001
1282001
Tangible programming elements for young children
P Wyeth, HC Purchase
CHI'02 extended abstracts on Human factors in computing systems, 774-775, 2002
1112002
A gamified mobile application for engaging new students at university orientation
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
1092012
Using developmental theories to inform the design of technology for children
P Wyeth, HC Purchase
Proceedings of the 2003 conference on Interaction design and children, 93-100, 2003
972003
The appeal of moba games: What makes people start, stay, and stop
A Tyack, P Wyeth, D Johnson
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
902016
Revisiting the GameFlow model with detailed heuristics
P Sweetser, D Johnson, P Wyeth
Journal of Creative Technologies 2012 (3), 1-16, 2012
862012
Designing cultural probes for children
P Wyeth, C Diercke
Proceedings of the 18th Australia conference on Computer-Human Interaction …, 2006
852006
GameFlow in different game genres and platforms
P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska
Computers in Entertainment (CIE) 15 (3), 1-24, 2017
822017
Improving usability of software refactoring tools
E Mealy, D Carrington, P Strooper, P Wyeth
2007 Australian Software Engineering Conference (ASWEC'07), 307-318, 2007
742007
Personality, genre and videogame play experience
D Johnson, P Wyeth, P Sweetser, J Gardner
Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012
702012
Videogame reward types
C Phillips, D Johnson, P Wyeth
proceedings of the first international conference on gameful design …, 2013
652013
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
A Baldwin, D Johnson, PA Wyeth
CHI'14 extended abstracts on human factors in computing systems, 1489-1494, 2014
642014
Design and implementation of a virtual world training simulation of ICU first hour handover processes
R Brown, R Rasmussen, I Baldwin, P Wyeth
Australian Critical Care 25 (3), 178-187, 2012
622012
GameFlow heuristics for designing and evaluating real-time strategy games
P Sweetser, D Johnson, P Wyeth, A Ozdowska
Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012
612012
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