GameFlow: a model for evaluating player enjoyment in games P Sweetser, P Wyeth Computers in Entertainment (CIE) 3 (3), 3-3, 2005 | 3375 | 2005 |
Orientation passport: using gamification to engage university students Z Fitz-Walter, D Tjondronegoro, P Wyeth Proceedings of the 23rd Australian computer-human interaction conference …, 2011 | 361 | 2011 |
All about that base: differing player experiences in video game genres and the unique case of moba games D Johnson, LE Nacke, P Wyeth Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 158 | 2015 |
Active versus passive screen time for young children P Sweetser, D Johnson, A Ozdowska, P Wyeth Australasian Journal of Early Childhood 37 (4), 94-98, 2012 | 156 | 2012 |
How young children learn to program with sensor, action, and logic blocks P Wyeth The Journal of the learning sciences 17 (4), 517-550, 2008 | 133 | 2008 |
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker Computers in Human Behavior 71, 586-595, 2017 | 132 | 2017 |
Electronic blocks: Tangible programming elements for preschoolers P Wyeth, GF Wyeth IOC Press 1, 496-503, 2001 | 128 | 2001 |
Tangible programming elements for young children P Wyeth, HC Purchase CHI'02 extended abstracts on Human factors in computing systems, 774-775, 2002 | 111 | 2002 |
A gamified mobile application for engaging new students at university orientation Z Fitz-Walter, D Tjondronegoro, P Wyeth Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012 | 109 | 2012 |
Using developmental theories to inform the design of technology for children P Wyeth, HC Purchase Proceedings of the 2003 conference on Interaction design and children, 93-100, 2003 | 97 | 2003 |
The appeal of moba games: What makes people start, stay, and stop A Tyack, P Wyeth, D Johnson Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016 | 90 | 2016 |
Revisiting the GameFlow model with detailed heuristics P Sweetser, D Johnson, P Wyeth Journal of Creative Technologies 2012 (3), 1-16, 2012 | 86 | 2012 |
Designing cultural probes for children P Wyeth, C Diercke Proceedings of the 18th Australia conference on Computer-Human Interaction …, 2006 | 85 | 2006 |
GameFlow in different game genres and platforms P Sweetser, D Johnson, P Wyeth, A Anwar, Y Meng, A Ozdowska Computers in Entertainment (CIE) 15 (3), 1-24, 2017 | 82 | 2017 |
Improving usability of software refactoring tools E Mealy, D Carrington, P Strooper, P Wyeth 2007 Australian Software Engineering Conference (ASWEC'07), 307-318, 2007 | 74 | 2007 |
Personality, genre and videogame play experience D Johnson, P Wyeth, P Sweetser, J Gardner Proceedings of the 4th International Conference on Fun and Games, 117-120, 2012 | 70 | 2012 |
Videogame reward types C Phillips, D Johnson, P Wyeth proceedings of the first international conference on gameful design …, 2013 | 65 | 2013 |
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games A Baldwin, D Johnson, PA Wyeth CHI'14 extended abstracts on human factors in computing systems, 1489-1494, 2014 | 64 | 2014 |
Design and implementation of a virtual world training simulation of ICU first hour handover processes R Brown, R Rasmussen, I Baldwin, P Wyeth Australian Critical Care 25 (3), 178-187, 2012 | 62 | 2012 |
GameFlow heuristics for designing and evaluating real-time strategy games P Sweetser, D Johnson, P Wyeth, A Ozdowska Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 61 | 2012 |