Interactive character animation using simulated physics: A state‐of‐the‐art review T Geijtenbeek, N Pronost Computer graphics forum 31 (8), 2492-2515, 2012 | 213 | 2012 |
Evaluation of a geometry-based knee joint compared to a planar knee joint A Sandholm, C Schwartz, N Pronost, M de Zee, M Voigt, D Thalmann The Visual Computer 27, 161-171, 2011 | 42 | 2011 |
Simple data-driven control for simulated bipeds T Geijtenbeek, N Pronost, F van Der Stappen Eurographics/ACM SIGGRAPH Symposium on Computer Animation (SCA), 2012 | 40 | 2012 |
Muscle‐based control for character animation AL Cruz Ruiz, C Pontonnier, N Pronost, G Dumont Computer Graphics Forum 36 (6), 122-147, 2017 | 29 | 2017 |
The 5/10 method: a method for designing educational games J Jeuring, R Van Rooij, N Pronost Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014 | 28 | 2014 |
MotionLab: A Matlab toolbox for extracting and processing experimental motion capture data for neuromuscular simulations A Sandholm, N Pronost, D Thalmann Modelling the Physiological Human: 3D Physiological Human Workshop, 3DPH …, 2009 | 17 | 2009 |
Morphological and stance interpolations in database for simulating bipedalism of virtual humans N Pronost, G Dumont, G Berillon, G Nicolas The Visual Computer 22, 4-13, 2006 | 17 | 2006 |
Dynamics-based analysis and synthesis of human locomotion N Pronost, G Dumont The Visual Computer 23, 513-522, 2007 | 16 | 2007 |
Predictive simulation of post-stroke gait with functional electrical stimulation GF Santos, E Jakubowitz, N Pronost, T Bonis, C Hurschler Scientific reports 11 (1), 21351, 2021 | 13 | 2021 |
Intuitive motion retrieval with motion sensors X Liang, S Zhang, Q Li, N Pronost, W Geng, F Multon Computer Graphics International, 2008 | 13 | 2008 |
A visualization framework for the analysis of neuromuscular simulations N Pronost, A Sandholm, D Thalmann The Visual Computer 27, 109-119, 2011 | 12 | 2011 |
A subject-specific software solution for the modeling and the visualization of muscles deformations X Maurice, A Sandholm, N Pronost, R Boulic, D Thalmann The Visual Computer 25, 835-842, 2009 | 10 | 2009 |
Interactive animation of virtual characters: Application to virtual kung-fu fighting N Pronost, F Multon, Q Li, W Geng, R Kulpa, G Dumont 2008 International Conference on Cyberworlds, 276-283, 2008 | 10 | 2008 |
Real-time gait control for partially immersed bipeds S Carensac, N Pronost, S Bouakaz Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 177-182, 2015 | 6 | 2015 |
A practical framework for generating volumetric meshes of subject-specific soft tissue P Peeters, N Pronost The visual computer 30, 127-137, 2014 | 5 | 2014 |
Correlative joint definition for motion analysis and animation N Pronost, A Sandholm, D Thalmann Computer Animation and Virtual Worlds 21 (3‐4), 183-192, 2010 | 4 | 2010 |
Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoïdes virtuels N Pronost Université Rennes 1, 2006 | 4 | 2006 |
Validating retargeted and interpolated locomotions by dynamics-based analysis N Pronost, G Dumont Proceedings of the 4th international conference on Computer graphics and …, 2006 | 4 | 2006 |
Modeling and Simulating Virtual Anatomical Humans F MadehKhaksar, Z Luo, N Pronost, A Egges 3D Multiscale Physiological Human, 137-164, 2014 | 3 | 2014 |
A literature review on virtual character assessment EA Ursu, N Pronost Utrecht University 2, 2012 | 3 | 2012 |