Flexing muscles in virtual reality: effects of avatars' muscular appearance on physical performance M Kocur, M Kloss, V Schwind, C Wolff, N Henze Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 75 | 2020 |
Physiological and perceptual responses to athletic avatars while cycling in virtual reality M Kocur, F Habler, V Schwind, PW Woźniak, C Wolff, N Henze Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 55 | 2021 |
The effects of self-and external perception of avatars on cognitive task performance in virtual reality M Kocur, P Schauhuber, V Schwind, C Wolff, N Henze Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020 | 47 | 2020 |
The impact of missing fingers in virtual reality M Kocur, S Graf, V Schwind Proceedings of the 26th ACM Symposium on Virtual Reality Software and …, 2020 | 34 | 2020 |
Which factors influence attitudes towards using autonomous vehicles? P Böhm, M Kocur, M Firat, D Isemann Proceedings of the 9th International Conference on Automotive User …, 2017 | 24 | 2017 |
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality M Kocur, V Schwind, N Henze Mensch und Computer 2019-Workshopband. https://doi.org/10.18420/muc2019, 2019 | 21 | 2019 |
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff Proceedings of Mensch Und Computer 2019, 867-870, 2019 | 17 | 2019 |
The Rubber Hand Illusion in Virtual Reality and the Real World-Comparable but Different M Kocur, A Kalus, J Bogon, N Henze, C Wolff, V Schwind Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022 | 14 | 2022 |
Sweating avatars decrease perceived exertion and increase perceived endurance while cycling in virtual reality M Kocur, J Bogon, M Mayer, M Witte, A Karber, N Henze, V Schwind Proceedings of the 28th ACM Symposium on Virtual Reality Software and …, 2022 | 14 | 2022 |
Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020 | 14 | 2020 |
Sentibooks: Enhancing audiobooks via affective computing and smart light bulbs AM Ortloff, L Güntner, M Windl, T Schmidt, M Kocur, C Wolff Proceedings of Mensch Und Computer 2019, 863-866, 2019 | 14 | 2019 |
The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality M Kocur, N Henze, V Schwind CHI 2021 - Workshop on Evaluating User Experiences in Mixed Reality, 1-3, 2021 | 13 | 2021 |
Computer-assisted avatar-based treatment for dysfunctional beliefs in depressive inpatients: a pilot study M Kocur, M Dechant, C Wolff, C Nothdurfter, TC Wetter, R Rupprecht, ... Frontiers in Psychiatry 12, 608997, 2021 | 12 | 2021 |
Towards an investigation of embodiment time in virtual reality M Kocur, D Roth, V Schwind Gesellschaft für Informatik eV, 2020 | 12 | 2020 |
AudienceAR-utilising augmented reality and emotion tracking to address fear of speech P Hartl, T Fischer, A Hilzenthaler, M Kocur, T Schmidt Proceedings of Mensch Und Computer 2019, 913-916, 2019 | 12 | 2019 |
PumpVR: rendering the weight of objects and avatars through liquid mass transfer in virtual reality A Kalus, M Kocur, J Klein, M Mayer, N Henze Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 11 | 2023 |
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality M Kocur, L Jackermeier, V Schwind, N Henze Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 10 | 2023 |
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality M Kocur | 10 | 2022 |
SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spiders TF Wechsler, M Brockelmann, K Kulik, FM Kopf, M Kocur, M Lankes, ... Extended abstracts of the 2021 annual symposium on computer-human …, 2021 | 6 | 2021 |
How to induce a physical and virtual rubber hand illusion A Kalus, M Kocur, N Henze, J Bogon, V Schwind Proceedings of Mensch und Computer 2022, 580-583, 2022 | 5 | 2022 |