Geometric Simplification of Foliage I Remolar, M Chover, Ó Belmonte, J Ribelles, C Rebollo Eurographics 2 (1), 397-404, 2002 | 69 | 2002 |
Multimedia augmented reality game for learning math C Rebollo, I Remolar, V Rossano, R Lanzilotti Multimedia Tools and Applications 81 (11), 14851-14868, 2022 | 63 | 2022 |
Multiresolution modeling of arbitrary polygonal surfaces: a characterization J Ribelles, A López, Ó Belmonte, I Remolar, M Chover Computers & Graphics 26 (3), 449-462, 2002 | 54 | 2002 |
View-dependent multiresolution model for foliage I Remolar, M Chover, J Ribelles, Ó Belmonte Journal of WSCG. 2 (11), 370 - 378, 2003 | 46 | 2003 |
View-dependent pruning for real-time rendering of trees J Gumbau, M Chover, I Remolar, C Rebollo Computers & Graphics 35 (2), 364-374, 2011 | 40 | 2011 |
Learning history using virtual and augmented reality I Remolar, C Rebollo, JA Fernández-Moyano Computers 10 (11), 146, 2021 | 32 | 2021 |
Privacy in indoor positioning systems: A systematic review S Holcer, J Torres-Sospedra, M Gould, I Remolar 2020 international conference on localization and GNSS (ICL-GNSS), 1-6, 2020 | 32 | 2020 |
Real-time tree rendering I Remolar, C Rebollo, M Chover, J Ribelles International Conference on Computational Science, 173-180, 2004 | 29 | 2004 |
Efficiently using connectivity information between triangles in a mesh for real-time rendering Ó Belmonte, I Remolar, J Ribelles, M Chover, M Fernández Future Generation Computer Systems 20 (8), 1263-1273, 2004 | 26 | 2004 |
Developing a virtual trade fair using an agent-oriented approach I Remolar, A Garcés, C Rebollo, M Chover, R Quirós, J Gumbau Multimedia Tools and Applications 74 (4561-4582), 1-22, 2015 | 23 | 2015 |
Multiresolution modelling of polygonal surface meshes using triangle fans J Ribelles, A López, I Remolar, Ó Belmonte, M Chover DGCI, 431-442, 2000 | 20 | 2000 |
A game engine designed to simplify 2D video game development M Chover, C Marín, C Rebollo, I Remolar Multimedia Tools and Applications 79 (17), 12307-12328, 2020 | 18 | 2020 |
An efficient continuous level of detail model for foliage C Rebollo, I Remolar, M Chover, Ó Ripollés Václav Skala-UNION Agency, 2006 | 17 | 2006 |
Metodología para seleccionar tecnologías Web 2.0 para la docencia R Grangel, C Campos, C Rebollo, I Remolar, S Palomero Jornadas de Enseñanza de la Informática (18es: 2012: Ciudad Real), 2012 | 15 | 2012 |
Efficient Implementation of Multiresolution Triangle Strips Ó Belmonte, I Remolar, J Ribelles, M Chover, M Fernández Computational Science—ICCS 2002, 111-120, 2002 | 13 | 2002 |
Procedural modelling of terrains with constraints C Gasch, M Chover, I Remolar, C Rebollo Multimedia Tools and Applications 79, 31125-31146, 2020 | 11 | 2020 |
Searching Triangle Strips Guided by Simplification Criterion Ó Belmonte, J Ribelles, I Remolar, M Chover WSCG (Short Papers), 68-75, 2001 | 10 | 2001 |
Learning first aid with a video game C Rebollo, C Gasch, I Remolar, D Delgado Applied Sciences 11 (24), 11633, 2021 | 8 | 2021 |
A Clustering Framework for Real-time Rendering of Tree Foliage C Rebollo, I Remolar, M Chover, J Gumbau, Ó Ripollés JCP 2 (4), 57-67, 2007 | 8 | 2007 |
Fast rendering of leaves C Rebollo, J Gumbau, Ó RIpollés, I Remolar Computer Graphics and Imaging, 2007 | 8 | 2007 |