关注
Antero Lindstedt
Antero Lindstedt
Tampere University
在 tuni.fi 的电子邮件经过验证
标题
引用次数
引用次数
年份
Flow experience in game based learning–a systematic literature review
A Perttula, K Kiili, A Lindstedt, P Tuomi
1842017
Increased emotional engagement in game-based learning–A machine learning approach on facial emotion detection data
M Ninaus, S Greipl, K Kiili, A Lindstedt, S Huber, E Klein, HO Karnath, ...
Computers & Education 142, 103641, 2019
1702019
Using video games to combine learning and assessment in mathematics education.
K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt
International Journal of Serious Games 2 (4), 2015
1082015
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning
S Greipl, E Klein, A Lindstedt, K Kiili, K Moeller, HO Karnath, ...
Computers in Human Behavior 125, 106946, 2021
512021
Flow experience as a quality measure in evaluating physically activating collaborative serious games
K Kiili, A Perttula, A Lindstedt, S Arnab, M Suominen
International Journal of Serious Games 1 (3), 35-49, 2014
482014
Flow experience and situational interest in game-based learning: Cousins or identical twins
K Kiili, A Lindstedt, A Koskinen, H Halme, M Ninaus, J McMullen
International Journal of Serious Games 8 (3), 93-114, 2021
382021
Exploring characteristics of students' emotions, flow and motivation in a math game competition.
K Kiili, A Lindstedt, M Ninaus
GamiFIN, 20-29, 2018
312018
Exploring the educational potential of a game-based math competition
K Kiili, K Ojansuu, A Lindstedt, M Ninaus
International Journal of Game-Based Learning (IJGBL) 8 (2), 14-28, 2018
232018
Neurofunctional plasticity in fraction learning: An fMRI training study
SM Wortha, J Bloechle, M Ninaus, K Kiili, A Lindstedt, J Bahnmueller, ...
Trends in Neuroscience and Education 21, 100141, 2020
202020
Designing mobile multiplayer exergames for physical education
K Kiili, A Perttula, P Tuomi, M Suominen, A Lindstedt
Proceedings of the IADIS International Conference, Mobile Learning 2010 …, 2010
192010
Extending a digital fraction game piece by piece with physical manipulatives
K Kiili, A Koskinen, A Lindstedt, M Ninaus
Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019
92019
Game elements enhance engagement and mitigate attrition in online learning tasks
SE Huber, R Cortez, K Kiili, A Lindstedt, M Ninaus
Computers in Human Behavior 149, 107948, 2023
72023
A game-based approach to promoting adaptive rational number knowledge
J McMullen, A Koskinen, T Kärki, A Lindstedt, S Määttä, H Halme, ...
Mathematical Thinking and Learning, 1-17, 2023
62023
The Requirements and Challenges of Visualizing Building Data
M Nurminen, A Lindstedt, M Saari, P Rantanen
2021 44th International Convention on Information, Communication and …, 2021
42021
Flow experience and situational interest in an adaptive math game
A Lindstedt, A Koskinen, J McMullen, M Ninaus, K Kiili
International Conference on Games and Learning Alliance, 221-231, 2020
42020
Evaluating Playing Experience and Adoption of a Math Learning Game.
A Lindstedt, K Kiili
GamiFIN, 39-46, 2017
42017
Towards game-based formative assessment
K Kiili, A Lindstedt
EdMedia+ Innovate Learning, 1104-1109, 2017
32017
A user experience case study: two embodied cognition user interface solutions for a math learning game
A Lindstedt, K Kiili, P Tuomi, A Perttula
Seminar. net 12 (2), 2016
32016
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others
A Perttula, P Tuomi, K Kiili, A Lindstedt
Proceedings of the 20th International Academic Mindtrek Conference, 426-432, 2016
32016
Designing Working Memory Games for Elderly
A Koivisto, A Lindstedt, S Merilampi, K Kiili
Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016
32016
系统目前无法执行此操作,请稍后再试。
文章 1–20