Flow experience in game based learning–a systematic literature review A Perttula, K Kiili, A Lindstedt, P Tuomi | 184 | 2017 |
Increased emotional engagement in game-based learning–A machine learning approach on facial emotion detection data M Ninaus, S Greipl, K Kiili, A Lindstedt, S Huber, E Klein, HO Karnath, ... Computers & Education 142, 103641, 2019 | 170 | 2019 |
Using video games to combine learning and assessment in mathematics education. K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt International Journal of Serious Games 2 (4), 2015 | 108 | 2015 |
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning S Greipl, E Klein, A Lindstedt, K Kiili, K Moeller, HO Karnath, ... Computers in Human Behavior 125, 106946, 2021 | 51 | 2021 |
Flow experience as a quality measure in evaluating physically activating collaborative serious games K Kiili, A Perttula, A Lindstedt, S Arnab, M Suominen International Journal of Serious Games 1 (3), 35-49, 2014 | 48 | 2014 |
Flow experience and situational interest in game-based learning: Cousins or identical twins K Kiili, A Lindstedt, A Koskinen, H Halme, M Ninaus, J McMullen International Journal of Serious Games 8 (3), 93-114, 2021 | 38 | 2021 |
Exploring characteristics of students' emotions, flow and motivation in a math game competition. K Kiili, A Lindstedt, M Ninaus GamiFIN, 20-29, 2018 | 31 | 2018 |
Exploring the educational potential of a game-based math competition K Kiili, K Ojansuu, A Lindstedt, M Ninaus International Journal of Game-Based Learning (IJGBL) 8 (2), 14-28, 2018 | 23 | 2018 |
Neurofunctional plasticity in fraction learning: An fMRI training study SM Wortha, J Bloechle, M Ninaus, K Kiili, A Lindstedt, J Bahnmueller, ... Trends in Neuroscience and Education 21, 100141, 2020 | 20 | 2020 |
Designing mobile multiplayer exergames for physical education K Kiili, A Perttula, P Tuomi, M Suominen, A Lindstedt Proceedings of the IADIS International Conference, Mobile Learning 2010 …, 2010 | 19 | 2010 |
Extending a digital fraction game piece by piece with physical manipulatives K Kiili, A Koskinen, A Lindstedt, M Ninaus Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 9 | 2019 |
Game elements enhance engagement and mitigate attrition in online learning tasks SE Huber, R Cortez, K Kiili, A Lindstedt, M Ninaus Computers in Human Behavior 149, 107948, 2023 | 7 | 2023 |
A game-based approach to promoting adaptive rational number knowledge J McMullen, A Koskinen, T Kärki, A Lindstedt, S Määttä, H Halme, ... Mathematical Thinking and Learning, 1-17, 2023 | 6 | 2023 |
The Requirements and Challenges of Visualizing Building Data M Nurminen, A Lindstedt, M Saari, P Rantanen 2021 44th International Convention on Information, Communication and …, 2021 | 4 | 2021 |
Flow experience and situational interest in an adaptive math game A Lindstedt, A Koskinen, J McMullen, M Ninaus, K Kiili International Conference on Games and Learning Alliance, 221-231, 2020 | 4 | 2020 |
Evaluating Playing Experience and Adoption of a Math Learning Game. A Lindstedt, K Kiili GamiFIN, 39-46, 2017 | 4 | 2017 |
Towards game-based formative assessment K Kiili, A Lindstedt EdMedia+ Innovate Learning, 1104-1109, 2017 | 3 | 2017 |
A user experience case study: two embodied cognition user interface solutions for a math learning game A Lindstedt, K Kiili, P Tuomi, A Perttula Seminar. net 12 (2), 2016 | 3 | 2016 |
Promoting students' fractional thinking by challenging them to design game-based number line tasks for others A Perttula, P Tuomi, K Kiili, A Lindstedt Proceedings of the 20th International Academic Mindtrek Conference, 426-432, 2016 | 3 | 2016 |
Designing Working Memory Games for Elderly A Koivisto, A Lindstedt, S Merilampi, K Kiili Games and Learning Alliance: 5th International Conference, GALA 2016 …, 2016 | 3 | 2016 |