Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games W Peng, JH Lin, J Crouse Cyberpsychology, Behavior, and Social Networking 14 (11), 681-688, 2011 | 608 | 2011 |
Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame W Peng, JH Lin, KA Pfeiffer, B Winn Media Psychology 15 (2), 175-196, 2012 | 504 | 2012 |
Using active video games for physical activity promotion: a systematic review of the current state of research W Peng, JC Crouse, JH Lin Health education & behavior 40 (2), 171-192, 2013 | 439 | 2013 |
Social networking and adjustments among international students JH Lin, W Peng, M Kim, SY Kim, R LaRose New media & society 14 (3), 421-440, 2012 | 259 | 2012 |
Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game JHT Lin Computers in Human Behavior 72, 350-361, 2017 | 174 | 2017 |
Need for relatedness: A self-determination approach to examining attachment styles, Facebook use, and psychological well-being JH Lin Asian Journal of Communication 26 (2), 153-173, 2016 | 138 | 2016 |
Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes JH Lin Computers in Human Behavior 29 (3), 535-543, 2013 | 121 | 2013 |
Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression JH Lin Journal of Communication 63 (4), 682-702, 2013 | 99 | 2013 |
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game JHT Lin, DY Wu, CC Tao New Media & Society 20 (9), 3223-3242, 2018 | 94 | 2018 |
The role of attachment style in Facebook use and social capital: Evidence from university students and a national sample JH Lin Cyberpsychology, Behavior, and Social Networking 18 (3), 173-180, 2015 | 76 | 2015 |
“Just Dance”: the effects of exergame feedback and controller use on physical activity and psychological outcomes JH Lin Games for health journal 4 (3), 183-189, 2015 | 74 | 2015 |
What predicts selective avoidance on social media? A study of political unfriending in Hong Kong and Taiwan MM Skoric, Q Zhu, JHT Lin American Behavioral Scientist 62 (8), 1097-1115, 2018 | 71 | 2018 |
Setting the digital stage: Defining game streaming as an entertainment experience JHT Lin, N Bowman, SF Lin, YS Chen Entertainment Computing 31, 100309, 2019 | 60 | 2019 |
Social video gaming and well-being ND Bowman, D Rieger, JHT Lin Current Opinion in Psychology 45, 101316, 2022 | 47 | 2022 |
Differential gains in SNSs: Effects of active vs. passive Facebook political participation on offline political participation and voting behavior among first-time and … JH Lin Asian Journal of Communication 26 (3), 278-297, 2016 | 37 | 2016 |
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising DY Wu, JHT Lin, ND Bowman Computers in Human Behavior 133, 107255, 2022 | 32 | 2022 |
Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being JHT Lin Journal of Computer-Mediated Communication 24 (3), 90-107, 2019 | 28 | 2019 |
The contributions of perceived graphic and enactive realism to enjoyment and engagement in active video games JH Lin, W Peng International Journal of Technology and Human Interaction (IJTHI) 11 (3), 1-16, 2015 | 27 | 2015 |
A pilot randomized, controlled trial of an active video game physical activity intervention. W Peng, KA Pfeiffer, B Winn, JH Lin, D Suton Health Psychology 34 (S), 1229, 2015 | 25 | 2015 |
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation J Banks, ND Bowman, JHT Lin, D Pietschmann, JA Wasserman International Journal of Human-Computer Studies 129, 64-73, 2019 | 23 | 2019 |