Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design W Walk, D Görlich, M Barrett Game Dynamics, 27-45, 2017 | 138 | 2017 |
How avatars influence user behavior: a review on the proteus effect in virtual environments and video games AS Praetorius, D Görlich International Conference on the Foundations of Digital Games (FDG'20), 2020 | 49 | 2020 |
What is Game Balancing? An Examination of Concepts A Becker, D Görlich ParadigmPlus 1 (1), 22-41, 2020 | 39 | 2020 |
Procedural Content Generation for Game Props? A Study on the Effects on User Experience O Korn, M Blatz, A Rees, J Schaal, V Schwind, D Görlich Computers in Entertainment (CIE) 15 (2), 1-15, 2017 | 29 | 2017 |
Run-time Adaptation of a Universal User Interface for Ambient Intelligent Production Environments K Breiner, D Görlich, O Maschino, G Meixner, D Zühlke International Conference on Human-Computer Interaction, 663-672, 2009 | 28 | 2009 |
Demonstrating Remote Operation of Industrial Devices using Mobile Phones D Görlich, P Stephan, J Quadflieg 4th International Conference on Mobile Technology, Applications, and Systems …, 2007 | 21 | 2007 |
Towards automatically interfacing application services integrated into an automated, model-based user interface generation process K Breiner, O Maschino, D Görlich, G Meixner MDDAUI Workshop at Intelligent User Interfaces (IUI) 2009, 2009 | 19* | 2009 |
Aufgabenmodellierung als Kernelement eines nutzerzentrierten Entwicklungsprozesses für Bedienoberflächen G Meixner, D Görlich Workshop "Verhaltensmodellierung: Best Practices und neue Erkenntnisse …, 2008 | 17 | 2008 |
Gaming und E-Sport – Markt und Inszenierung des digitalen Sports M Breuer, D Görlich Die Digitalisierung des Sports in den Medien, 275-293, 2018 | 15 | 2018 |
Useware modeling for ambient intelligent production environments D Görlich, K Breiner MoDELS 2007 Workshop on Model Driven Development of Advanced User Interfaces …, 2007 | 11 | 2007 |
Intelligent Task-oriented User Interfaces in Production Environments D Görlich, K Breiner 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of …, 2007 | 11 | 2007 |
The Proteus Effect: How Avatars Influence Their Users’ Self-perception and Behaviour AS Praetorius, D Görlich Augmented Reality and Virtual Reality, 109-122, 2021 | 9 | 2021 |
Societal XR—A Vision Paper D Görlich ParadigmPlus 3 (2), 1-10, 2022 | 8 | 2022 |
3rd International Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI'07) A Pleuß, J Van den Bergh, S Sauer, D Görlich, H Hußmann International Conference on Model Driven Engineering Languages and Systems …, 2007 | 8* | 2007 |
Using Domain-Specific Languages in the Design of HMIs: Experiences and Lessons Learned C Bock, D Görlich, D Zühlke MDDAUI'06 workshop at MoDELS'06 conference, 2006 | 8 | 2006 |
eSport: Status quo und Entwicklungspotenziale M Breuer, D Görlich Springer Gabler, 2020 | 7* | 2020 |
Unterstützung des Useware-Engineering Prozesses durch den Einsatz einer modellbasierten Werkzeugkette G Meixner, D Görlich atp edition 50 (12), 44-48, 2008 | 7 | 2008 |
E-Sport M Breuer, D Görlich Handbuch Gameskultur - Über die Kulturwelten von Games, 165-170, 2020 | 6 | 2020 |
Die wirtschaftliche Perspektive des E-Sports L Anderie, D Görlich E-Sport: Status quo und Entwicklungspotenziale, 23-35, 2022 | 5 | 2022 |
Elektronischer Sport – Historische Entwicklung und aktuelle Fragestellungen D Görlich, M Breuer E-Sport: Status quo und Entwicklungspotenziale, 1-21, 2022 | 5 | 2022 |