Multiple Self-Avatar Effect: Effects of Using Diverse Self-Avatars on Memory Acquisition and Retention of Sign-Language Gestures T Mizuho, S Takenaka, T Narumi, H Kuzuoka IEEE Transactions on Visualization and Computer Graphics, 2024 | | 2024 |
Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments T Mizuho, T Narumi, H Kuzuoka IEEE Transactions on Visualization and Computer Graphics, 2024 | 1 | 2024 |
Be sensei, my friend: Aikido training with a remotely controlled proxy trainer T Suzuki, A Uhde, T Nakamura, T Narumi, T Amemiya, H Kuzuoka Frontiers in Virtual Reality 5, 1392635, 2024 | | 2024 |
PhantomAR: Gamified Mixed Reality System for Alleviating Phantom Limb Pain in Upper Limb Amputees–Design, Implementation, and Clinical Usability Evaluation C Prahm, K Eckstein, M Bressler, Z Wang, X Li, T Suzuki, A Daigeler, ... | | 2024 |
Exploring relationship between EMG, confusion and smoothness of work progress in assembly tasks TY Wang, S Rhie, M Otsuki, H Kuzuoka, T Yuizono Proceedings of the Augmented Humans International Conference 2024, 252-254, 2024 | | 2024 |
ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception T Ota, K Matsumoto, K Aoyama, T Amemiya, T Narumi, H Kuzuoka 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2024 | | 2024 |
Project progress on XR-AI platform for tele-rehab and health guidance T Kurata, K Ogata, S Kanazawa, Y Imamura, A Sato, S Ogiso, ... 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2024 | | 2024 |
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking T Ota, K Matsumoto, K Aoyama, T Amemiya, T Narumi, H Kuzuoka 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2024 | | 2024 |
Virtual Reality Self Co-embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation RC Curiel, T Nakamura, H Kuzuoka, T Kanaya, C Prahm, K Matsumoto IEEE Transactions on Visualization and Computer Graphics, 2024 | 2 | 2024 |
Rotational motion due to skin shear deformation at wrist and elbow T Nakamura, H Kuzuoka IEEE Transactions on Haptics, 2024 | 1 | 2024 |
The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking G Fukui, T Nakamura, K Matsumoto, T Narumi, H Kuzuoka SIGGRAPH Asia 2023 Posters, 1-2, 2023 | | 2023 |
HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Body T Nakamura, H Kuzuoka SIGGRAPH Asia 2023 Emerging Technologies, 1-2, 2023 | 1 | 2023 |
Project overview on multimodal XR-AI platform for tele-rehab and the reciprocal care coupling with health guidance T Kurata, K OGATA, S KANAZAWA, Y IMAMURA, S Akihiro, S OGISO, ... Authorea Preprints, 2023 | 2 | 2023 |
Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments T Mizuho, T Narumi, H Kuzuoka Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023 | 1 | 2023 |
Investigating the Effect of Contextual Information in Virtual Backgrounds on Impression Formation in Videoconferencing CL Yang, N Ogawa, T Narumi, H Kuzuoka Transactions of the Virtual Reality Society of Japan 28 (3), 221-232, 2023 | | 2023 |
EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early E Foong, J Jamieson, H Kuzuoka, N Yamashita, T Nishida IFIP Conference on Human-Computer Interaction, 297-318, 2023 | | 2023 |
Effect of Hanger Reflex on detection thresholds for hand redirection during forearm rotation K Tanaka, T Nakamura, K Matsumoto, H Kuzuoka ACM Symposium on Applied Perception 2023, 1-8, 2023 | 3 | 2023 |
Understanding the effect of a virtual moderator on people’s perception in remote discussion using social VR CL Yang, K Matsumoto, S Yu, L Sawada, K Arakawa, D Yamada, ... Frontiers in Virtual Reality 4, 1198024, 2023 | 1 | 2023 |
Influence of Electrical Stimulation Intensity on the Perception of Piquancy M Ohno, K Aoyama, T Amemiya, H Kuzuoka, K Matsumoto, T Narumi 2023 IEEE World Haptics Conference (WHC), 319-325, 2023 | | 2023 |
Effects of gamification and communication in virtual reality frozen shoulder rehabilitation for enhanced rehabilitation continuity T Ota, T Nakamura, H Kuzuoka IEEE Access 11, 50841-50850, 2023 | 9 | 2023 |