A simple method for real-time metal shell simulation Z Dong, S Liu, Y Ou, Y Zheng Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011 | | 2011 |
A survey of temporal antialiasing techniques L Yang, S Liu, M Salvi Computer graphics forum 39 (2), 607-621, 2020 | 76 | 2020 |
CAÑADA J., KELLY P.: Cinematic rendering in ue4 with real-time ray tracing and denoising E LIU, I LLAMAS Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019 | 6 | 2019 |
Cinematic rendering in UE4 with real-time ray tracing and denoising E Liu, I Llamas, J Cañada, P Kelly Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019 | 17 | 2019 |
Computer simulations imply forelimb-dominated underwater flight in plesiosaurs S Liu, AS Smith, Y Gu, J Tan, CK Liu, G Turk PLoS computational biology 11 (12), e1004605, 2015 | 52 | 2015 |
Dlss 2.0-image reconstruction for real-time rendering with deep learning E Liu GPU Technology Conference (GTC) 1 (2), 2020 | 27 | 2020 |
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling J Guo, X Fu, L Lin, H Ma, Y Guo, S Liu, LQ Yan ACM Transactions on Graphics (TOG) 40 (6), 1-16, 2021 | 21 | 2021 |
Filtering render data using multiple iterations for a filter direction S Liu, J Pantaleoni US Patent 11,688,042, 2023 | | 2023 |
Fourier transform-based image synthesis using neural networks MM Korani, G Liu, A Dundar, S Liu, AJ Tao, BC Catanzaro US Patent App. 17/039,805, 2022 | 4 | 2022 |
Image blending using one or more neural networks S Liu, R Pottorff, A Tao, B Catanzaro US Patent App. 17/095,556, 2022 | 2 | 2022 |
Neural ffts for universal texture image synthesis M Mardani, G Liu, A Dundar, S Liu, A Tao, B Catanzaro Advances in neural information processing systems 33, 14081-14092, 2020 | 31 | 2020 |
Proceedings of High Performance Graphics C Schied, A Kaplanyan, C Wyman, A Patney, CRA Chaitanya, J Burgess, ... | 10 | 2017 |
Ray tracing using reservoir resampling with spatial shift-mapping Y Ouyang, N Lin, J Pantaleoni, M Kettunen, S Liu US Patent 11,935,177, 2024 | 1 | 2024 |
Real-Time Path Tracing and Beyond P Clarberg, S Kallweit, C Kolb, P Kozlowski, Y He, L Wu, E Liu, B Bitterli, ... HPG 2022 Keynote, 2022 | 8 | 2022 |
Real-time Room Reverb in Large Scenes Using Transport Path Precomputation G Mückl, C Dachsbacher Journal of Computer Graphics Techniques (JCGT) 9 (1), 33-53, 2020 | 1 | 2020 |
Reflection denoising in ray-tracing applications S Liu, CR Wyman, J Hasselgren, J Munkberg, I Llamas US Patent 11,941,745, 2024 | | 2024 |
Reflection denoising in ray-tracing applications S Liu, CR Wyman, J Hasselgren, J Munkberg, I Llamas US Patent 11,373,359, 2022 | | 2022 |
Reflection denoising in ray-tracing applications S Liu, CR Wyman, J Hasselgren, J Munkberg, I Llamas US Patent 10,776,985, 2020 | 32 | 2020 |
Rendering frames using jittered filter taps S Liu, J Pantaleoni US Patent App. 18/317,766, 2023 | | 2023 |
ReSTIR GI: Path resampling for real‐time path tracing Y Ouyang, S Liu, M Kettunen, M Pharr, J Pantaleoni Computer Graphics Forum 40 (8), 17-29, 2021 | 51 | 2021 |