I am error: The Nintendo family computer/entertainment system platform N Altice MIT Press, 2015 | 186 | 2015 |
The playing card platform N Altice Analog game studies 1 (4), 2014 | 23 | 2014 |
Exploring how changes in game systems generate meaning B Aytemiz, N Junius, N Altice Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix, 2019 | 7 | 2019 |
Technology and Game Localization: Translation Behind the Screen N Altice InThe Routledge Handbook of Translation and Technology, edited byMinako O …, 2020 | 6 | 2020 |
The Nintendo Family Computer/Entertainment System Platform N Altice, I Am Error MIT Press, Cambridge, MA, 2015 | 5 | 2015 |
Joy Family: Japanese Board Games in the Post-War Shōwa Period N Altice Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix, 2019 | 3 | 2019 |
I Am Error ND Altice Virginia Commonwealth University, 2012 | 3 | 2012 |
The logic of analogue adaptation N Altice Material Game Studies: A Philosophy of Analogue Play, 222, 2022 | 1 | 2022 |
Super Mario Bros. vs. Super Mario Bros. vs. Super Mario Bros. N Altice ROMchip 2 (1), 2020 | 1 | 2020 |
New Metaphor for Game History N Altice ROMchip 1 (1), 2019 | 1 | 2019 |
The Multimodal Adaptation of Game Center Arashi N Altice ROMchip 6 (1), 2024 | | 2024 |
On the Maintenance of Meaning: A Deleuzian View on Proceduralism H Zhou, K Gonzalez, N Altice, N Wardrip-Fruin, AG Forbes Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, 2022 | | 2022 |
Family Computer N Altice MIT Press, 2015 | | 2015 |
Quick Disk N Altice MIT Press, 2015 | | 2015 |
Tool-Assisted N Altice MIT Press, 2015 | | 2015 |
Expansions N Altice MIT Press, 2015 | | 2015 |
Sources N Altice MIT Press, 2015 | | 2015 |
Afterword: Famicom Remix N Altice MIT Press, 2015 | | 2015 |
2A03 N Altice MIT Press, 2015 | | 2015 |
Ports N Altice MIT Press, 2015 | | 2015 |