The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ... Computers in Human Behavior 49, 354-361, 2015 | 205 | 2015 |
Gemini: bidirectional generation and analysis of games via ASP A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 39 | 2018 |
Software verification games: designing Xylem, the code of plants H Logas, J Whitehead, M Mateas, R Vallejos, L Scott, D Shapiro, J Murray, ... Foundations of Digital Games, 1-8, 2014 | 34 | 2014 |
Charda: Causal hybrid automata recovery via dynamic analysis A Summerville, J Osborn, M Mateas arXiv preprint arXiv:1707.03336, 2017 | 32 | 2017 |
A game-independent play trace dissimilarity metric JC Osborn, M Mateas Proceedings of the Ninth International Conference on the Foundations of …, 2014 | 30 | 2014 |
From mechanics to meaning A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ... IEEE Transactions on Games 11 (1), 69-78, 2017 | 29 | 2017 |
Automatic mapping of NES games with mappy J Osborn, A Summerville, M Mateas Proceedings of the 12th International Conference on the Foundations of …, 2017 | 29 | 2017 |
Exploring level blending across platformers via paths and affordances A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 28 | 2020 |
Refining operational logics JC Osborn, N Wardrip-Fruin, M Mateas Proceedings of the 12th International Conference on the Foundations of …, 2017 | 28 | 2017 |
Generative methods K Compton, JC Osborn, M Mateas The Fourth Procedural Content Generation in Games workshop, PCG 1, 2013 | 28 | 2013 |
Playspecs: Regular expressions for game play traces J Osborn, B Samuel, M Mateas, N Wardrip-Fruin Proceedings of the AAAI conference on artificial intelligence and …, 2015 | 27 | 2015 |
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games M Kreminski, M Dickinson, J Osborn, A Summerville, M Mateas, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 25 | 2020 |
Mechanics automatically recognized via interactive observation: Jumping A Summerville, J Osborn, C Holmgård, DW Zhang Proceedings of the 12th International Conference on the Foundations of …, 2017 | 21 | 2017 |
The Videogame Affordances Corpus GR Bentley, JC Osborn 2019 Experimental AI in Games Workshop, 2019 | 20 | 2019 |
Automated game design learning JC Osborn, A Summerville, M Mateas 2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017 | 20 | 2017 |
Evaluating play trace (dis) similarity metrics J Osborn, B Samuel, J McCoy, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 19 | 2014 |
Proceduralist readings, procedurally C Martens, A Summerville, M Mateas, J Osborn, S Harmon, ... Experimental AI in Games Workshop 3, 2016 | 18 | 2016 |
Modular computational critics for games J Osborn, A Grow, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013 | 18 | 2013 |
Crowdsourcing program preconditions via a classification game D Fava, D Shapiro, J Osborn, M Schäef, EJ Whitehead Jr Proceedings of the 38th International Conference on Software Engineering …, 2016 | 15 | 2016 |
A Resourceful Reframing of Behavior Trees C Martens, E Butler, JC Osborn arXiv preprint arXiv:1803.09099, 2018 | 14 | 2018 |