Patterns in game design S Bjork, J Holopainen Charles River Media 11, 34-43, 2005 | 1538 | 2005 |
Games and design patterns S Björk, J Holopainen The game design reader, 410-437, 2006 | 436 | 2006 |
Dark patterns in the design of games JP Zagal, S Björk, C Lewis Foundations of Digital Games 2013, 2013 | 345 | 2013 |
Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 265 | 2013 |
WEST: a Web browser for small terminals S Björk, LE Holmquist, J Redström, I Bretan, R Danielsson, J Karlgren, ... Proceedings of the 12th annual ACM symposium on User interface software and …, 1999 | 221 | 1999 |
Game research methods: An overview P Lankoski, S Björk Lulu. com, 2015 | 205 | 2015 |
Game mechanics: Describing computer-augmented games in terms of interaction S Lundgren, S Bjork Proceedings of TIDSE 3, 2003 | 177 | 2003 |
Gameplay design patterns for believable non-player characters P Lankoski, S Björk Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 125 | 2007 |
Designing ubiquitous computing games–a report from a workshop exploring ubiquitous computing entertainment S Björk, J Holopainen, P Ljungstrand, KP Åkesson Personal and Ubiquitous Computing 6 (5-6), 443-458, 2002 | 121 | 2002 |
Modelo Teórico Integrado de Gamificación en Ambientes E-Learning (E-MIGA). Á Torres Toukoumidis, LM Romero Rodríguez, MA Pérez Rodríguez Revista Complutense de Educación 29 (1), 129-145, 2017 | 109 | 2017 |
Formal analysis of gameplay P Lankoski, S Björk Game research methods, 23-35, 2015 | 102 | 2015 |
Game Design in Virtual Reality Systems D Goude, S Björk, M Rydmark Medicine Meets Virtual Reality 15: In Vivo, in Vitro, in Silico: Designing …, 2007 | 97 | 2007 |
Designing for fun and play: exploring possibilities in design for gamification K Knaving, S Björk Proceedings of the first International conference on gameful design …, 2013 | 92 | 2013 |
Pirates!-Using the physical world as a game Board S Bjork Proc. Interact 2001, 2001 | 89 | 2001 |
Game design patterns for mobile games O Davidsson, J Peitz, S Björk Project report to Nokia Research Center, Finland, 2004 | 85 | 2004 |
Desarrollo de habilidades de lectura a través de los videojuegos: Estado del arte. Á Torres Toukoumidis, LM Romero Rodríguez, MA Pérez Rodríguez, ... Ocnos: Revista de estudios sobre lectura 16 (1), 37-49, 2016 | 79* | 2016 |
Zero-player games or: what we talk about when we talk about players S Björk, J Juul Philosophy of Computer Games Conference, Madrid, 2012 | 79 | 2012 |
Redefining the focus and context of focus+ context visualization S Bjork, J Redstrom IEEE Symposium on Information Visualization 2000. INFOVIS 2000. Proceedings …, 2000 | 78 | 2000 |
Flow is not enough: Understanding the needs of advanced amateur runners to design motivation technology K Knaving, P Woźniak, M Fjeld, S Björk Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 77 | 2015 |
Pirates: proximity-triggered interaction in a multi-player game J Falk, P Ljungstrand, S Björk, R Hansson CHI'01 extended abstracts on Human factors in computing systems, 119-120, 2001 | 77 | 2001 |