Intersecting oppressions and online communities: Examining the experiences of women of color in Xbox Live KL Gray Information, Communication & Society 15 (3), 411-428, 2012 | 323 | 2012 |
Race, gender, and deviance in Xbox live: Theoretical perspectives from the virtual margins K Gray Routledge, 2014 | 254 | 2014 |
Intersectional tech: Black users in digital gaming KL Gray LSU Press, 2020 | 217 | 2020 |
Deviant bodies, stigmatized identities, and racist acts: Examining the experiences of African-American gamers in Xbox Live KL Gray New Review of Hypermedia and Multimedia 18 (4), 261-276, 2012 | 213 | 2012 |
Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture KL Gray, B Buyukozturk, ZG Hill Sociology compass 11 (3), e12458, 2017 | 179 | 2017 |
Woke gaming: Digital challenges to oppression and social injustice KL Gray, DJ Leonard University of Washington Press, 2018 | 134 | 2018 |
They’re just too urban”: Black gamers streaming on Twitch KL Gray Digital sociologies 1, 355-368, 2017 | 123 | 2017 |
Gendered play, racialized reality: Black cyberfeminism, inclusive communities of practice, and the intersections of learning, socialization, and resilience in online gaming GT Richard, KL Gray Frontiers: A Journal of Women Studies 39 (1), 112-148, 2018 | 95 | 2018 |
Gaming out online: Black lesbian identity development and community building in Xbox Live KL Gray Journal of lesbian studies 22 (3), 282-296, 2018 | 84 | 2018 |
Feminism in play KL Gray, G Voorhees, E Vossen Springer, 2018 | 66 | 2018 |
Enron’s perp walk: Status degradation ceremonies as narrative G Cavender, K Gray, KW Miller Crime, Media, Culture 6 (3), 251-266, 2010 | 59 | 2010 |
Collective organizing, individual resistance, or asshole griefers: An ethnographic analysis of women of color in Xbox Live K Gray Fembot Collective, 2013 | 56 | 2013 |
Race, gender, and virtual inequality: Exploring the liberatory potential of Black cyberfeminist theory KL Gray Produsing theory in a digital world 2.0: The intersection of audiences and …, 2015 | 44 | 2015 |
Microstreaming, microcelebrity, and marginalized masculinity: Pathways to visibility and self-definition for black men in gaming B Chan, K Gray Women's Studies in communication 43 (4), 354-362, 2020 | 37 | 2020 |
Mediated intercultural dialectics: Identity perceptions and performances in virtual worlds PH Cheong, K Gray Journal of International and Intercultural Communication 4 (4), 265-271, 2011 | 37 | 2011 |
Introduction: Reframing hegemonic conceptions of women and feminism in gaming culture KL Gray, G Voorhees, E Vossen Feminism in play, 1-17, 2018 | 34 | 2018 |
Exploring intersectional identity in black deaf women: The complexity of the lived experience in college RL Chapple, BA Bridwell, KL Gray Affilia 36 (4), 571-592, 2021 | 25 | 2021 |
Introduction: Not a post-racism and post-misogyny promised land: Video Games as instruments of (in) justice KL Gray, DJ Leonard Woke gaming: Digital challenges to oppression and social injustice, 3-23, 2018 | 25 | 2018 |
Solidarity is for white women in gaming KL Gray Diversifying Barbie and Mortal Kombat: Intersectional perspectives and …, 2016 | 25 | 2016 |
Diffusion of innovation theory and xbox live: examining minority gamers’ responses and rate of adoption to changes in xbox live KL Gray Bulletin of Science, Technology & Society 32 (6), 463-470, 2012 | 23 | 2012 |