The playful frame: gamification in a French-as-a-foreign-language class C Cruaud Innovation in Language Learning and Teaching, 2016 | 81 | 2016 |
The Playful Frame. Design and use of a gamified application for foreign language learning C Cruaud University of Oslo, 2018 | 17 | 2018 |
Exploring facilitation in virtual simulation in nursing education: A scoping review LG Heyn, EA Brembo, KR Byermoen, C Cruaud, H Eide, J Flo, ... PEC innovation, 100233, 2023 | 13 | 2023 |
Learner Autonomy and Playful Learning: Students' Experience of a Gamified Application for French as a Foreign Language C Cruaud Alsic. Apprentissage des Langues et Systèmes d’Information et de Communication, 2018 | 12 | 2018 |
Designing with Teachers: Contrasting Teachers’ Experiences of the Implementation of a Gamified Application for Foreign Language Learners C Cruaud Games and Education: Designs in and for Learning, 161-178, 2018 | 2 | 2018 |
When Design Gets in the way: Student Learning and Digital Escape Game C Cruaud Proceedings of the 17th European Conference on Game-Based Learning: ECGBL 2023, 2023 | 1 | 2023 |
Escaping Online: Teacher Student Engagement in a Digital Escape Game C Cruaud European Conference on Games Based Learning 18 (1), 207-214, 2024 | | 2024 |
A certain degree of freedom: the challenge of learner autonomy in playful foreign language learning. C CRUAUD Fremdsprachen Lehren und Lernen, 2023 | | 2023 |
Escape games som potensielle læringsarenaer: Sluttrapport E Brazier, C Cruaud, LG Lofthus Universitetet i Sørøst-Norge, 2022 | | 2022 |
Designing for playful learning C Cruaud NERA, 2019 | | 2019 |
Le jeu comme objet de recherche: une méthodologie de la recherche orientée par la conception (RoC) en classe de langue C Cruaud | | |