A gamification framework for cognitive assessment and cognitive training: qualitative study A Khaleghi, Z Aghaei, MA Mahdavi JMIR serious games 9 (2), e21900, 2021 | 57 | 2021 |
Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal A Khaleghi, Z Aghaei, M Behnamghader Entertainment Computing 42, 100482, 2022 | 27 | 2022 |
Augmented reality and its impact on education A Khaleghi, A Afrasiabi The first international conference on innovation and research in the arts …, 2017 | 3 | 2017 |
The study of big data tools usages in synchrotrons S Alizada, A Khaleghi Proceedings of 16th international conference on accelerator and large …, 2017 | 1 | 2017 |
Developing a Model for Assessing IT Competency of Managers MA Ardakan, HM Zolbanin, A Khaleghi The European Conference on Information Systems Management, 37, 2011 | | 2011 |